Automatic geometry editing must DIE!

The place to get information and ask questions about everything to do with properly and successfully editing the Waze Map.

Use this forum for all general editing questions, and the sub-forums for specific types of Waze Map Editor features.

Moderators: support, The Fej, Unholy, krankyd

Re: Automatic geometry editing must DIE!

Postby Elgirts » Thu Jan 21, 2010 2:40 am

I was about to do my own complaining about Automatic geometry too, however, It now looks like there were some changes to cartouche as of this morning (Wednesday 1/20/10). I will hold out complaining until after I reset some of the issues I have, and observe the new algorithm mentioned above :
The Fej wrote:Well it has been changed extensively (and I advise that you please monitor this area to double check assuming you corrected it already) as we've altered the algorithm to bypass segments and areas which have been modified manually, giving the manual correction significant more weight than was previously given.
As such I assume that these changes have occurred before the algorithm change was made (about a month ago we upgraded the server for that).
Another update is going to be uploaded this week (or beginning of the next) to correct a bug where the automated process sometimes partially 'straightens' a curved segment.
These 2 changes should prevent such reoccurrences.
Image
Blue - 2006 PT Cruiser / Area Manager - Santa Clarita and Northern San Fernando valley, CA / iPhone 3G - OS 4.0.2 / Waze - iPhone v2.0
Elgirts
 
Posts: 321
Joined: Sun Nov 29, 2009 6:24 pm
Location: Santa Clarita, CA
Has thanked: 0 time
Been thanked: 0 time

Re: Automatic geometry editing must DIE!

Postby friedlinguini » Mon Jan 25, 2010 11:33 pm

Actually that only makes sense if we're sure that errors aren't correlated. If, for example, the presence of a mountain on one side of a road consistently causes GPS tracks to appear 30 feet to the west, then the tracks might agree, but still be wrong. I'd say let the Lock option extend to road geometry and intersection topology. If a road is locked, then only manual changes should affect it.
friedlinguini
 
Posts: 28
Joined: Thu Dec 17, 2009 11:49 pm
Has thanked: 0 time
Been thanked: 0 time

Re: Automatic geometry editing must DIE!

Postby gibby71 » Mon Jan 25, 2010 10:43 pm

I think that it should not automatic update unless at least 50 different people have driven over it and they all agree on the path.
Area Manager: Mchenry, Lake, and Cook County Illinois
Phone: iPhone
gibby71
 
Posts: 151
Joined: Wed Aug 05, 2009 6:56 pm
Has thanked: 0 time
Been thanked: 0 time

Re: Automatic geometry editing must DIE!

Postby pottedmeat » Thu Jan 21, 2010 12:18 am

The Fej wrote:Well it has been changed extensively (and I advise that you please monitor this area to double check assuming you corrected it already) as we've altered the algorithm to bypass segments and areas which have been modified manually, giving the manual correction significant more weight than was previously given.
As such I assume that these changes have occurred before the algorithm change was made (about a month ago we upgraded the server for that).
Another update is going to be uploaded this week (or beginning of the next) to correct a bug where the automated process sometimes partially 'straightens' a curved segment.
These 2 changes should prevent such reoccurrences.


I call tomfoolery. There is horrific geometry editing that JUST took place in my area that DESTROYED intersections. I can't see how any of your algorithms should produce anything like what shows up. I showed you guys some of the mess when you did your screencasts, and you said the same thing back then about how it should be fixed now.

My favorite:

Image
iPhone 3GS
2000 Golf TDI
161,518 points
Des Moines, IA - Area Manager
pottedmeat
 
Posts: 25
Joined: Fri Sep 25, 2009 6:12 pm
Has thanked: 0 time
Been thanked: 0 time

Re: Automatic geometry editing must DIE!

Postby Shorty-CM » Mon Jan 25, 2010 4:38 pm

Changes in cartouche have nothing to do with server processes.

I've complained about this for a LONG time now. If everything worked perfectly with our phones then this feature would be awesome. But, our phones don't work perfectly, and often have drifting GPS data to report to the server. And this is how we get all our goofy geometry adjustments. The fact that our phones aren't high-dollar professional GPS receivers with huge antennas on the roof of the car pretty much means this feature should be REMOVED FOREVER. Nothing should ever be straightened. Nothing should ever be altered. Our phones are never going to be excellent GPS receivers. And not every user puts them in an optimal place in their car. GPS errors will always be plentiful. Tweaking the feature to "behave better" isn't the answer. Just get rid of it altogether. It isn't helping anything.
Some map editing basics: http://www.waze.com/user_blog/?p=48
Shorty-CM
Waze Champs
 
Posts: 630
Joined: Sun Sep 20, 2009 9:56 pm
Location: Parksville, BC, Canada
Has thanked: 0 time
Been thanked: 0 time

Re: Automatic geometry editing must DIE!

Postby Shorty-CM » Mon Jan 25, 2010 8:10 pm

Take any area, particularly where there are curves and especially 90-degree intersections with other curves (ramps) around them. Turn on GPS tracks. Do you honestly think the feature will help, ever? It won't. Our devices aren't capable enough for the feature to do what it should. I agree that the theory is sound. The problem is our devices are not, and will never be, accurate enough to make the theory work in practice.
Some map editing basics: http://www.waze.com/user_blog/?p=48
Shorty-CM
Waze Champs
 
Posts: 630
Joined: Sun Sep 20, 2009 9:56 pm
Location: Parksville, BC, Canada
Has thanked: 0 time
Been thanked: 0 time

Re: Automatic geometry editing must DIE!

Postby Shorty-CM » Mon Jan 25, 2010 10:56 pm

Something like that would definitely make more sense. It makes no sense whatsoever that a single person driving through any given area can cause the server to make spaghetti out of orderly streets.
Some map editing basics: http://www.waze.com/user_blog/?p=48
Shorty-CM
Waze Champs
 
Posts: 630
Joined: Sun Sep 20, 2009 9:56 pm
Location: Parksville, BC, Canada
Has thanked: 0 time
Been thanked: 0 time

Re: Automatic geometry editing must DIE!

Postby Shorty-CM » Mon Jan 25, 2010 11:49 pm

At any rate, it doesn't do any good right now. And anything even remotely resembling what it does now is unacceptable.
Some map editing basics: http://www.waze.com/user_blog/?p=48
Shorty-CM
Waze Champs
 
Posts: 630
Joined: Sun Sep 20, 2009 9:56 pm
Location: Parksville, BC, Canada
Has thanked: 0 time
Been thanked: 0 time

Automatic geometry editing must DIE!

Postby sketch » Tue Jan 19, 2010 9:26 pm

Okay, it looks like I got a little too comfortable. When I checked some stuff near my house for fun — which I had assumed would be all squared away, like it was months ago when I fixed it the first time — I noticed it was all wrong.

Image
, and
Image

The automatic process is a nice idea, but it's flawed. Very flawed. I have not seen one occasion in which it has provided a good result. Turn it off.

Image
This ramp, as it is shown in the photo, would have been correct five months ago. It's not anymore, which is why I changed it five months ago — it now connects to the service road for construction purposes, and will do so for a while longer. But again, the server messed everything up.

Turn it off. Please.
iphone 5 • ios 6.1.4 • waze 3.7
macbook pro 15" unibody • mac os 10.8.4
new orleans, la • country manager
Image
sketch
Waze Champs
 
Posts: 1611
Joined: Sat Aug 08, 2009 6:13 pm
Location: New Orleans, LA
Has thanked: 51 times
Been thanked: 39 times

Re: Automatic geometry editing must DIE!

Postby The Fej » Wed Jan 20, 2010 12:26 pm

Well it has been changed extensively (and I advise that you please monitor this area to double check assuming you corrected it already) as we've altered the algorithm to bypass segments and areas which have been modified manually, giving the manual correction significant more weight than was previously given.
As such I assume that these changes have occurred before the algorithm change was made (about a month ago we upgraded the server for that).
Another update is going to be uploaded this week (or beginning of the next) to correct a bug where the automated process sometimes partially 'straightens' a curved segment.
These 2 changes should prevent such reoccurrences.
The Fej
 
Posts: 1066
Joined: Sun Feb 22, 2009 12:02 pm
Has thanked: 0 time
Been thanked: 3 times

Next

Return to Waze Map Editor

Who is online

Users browsing this forum: alen_re, bobthedog007