[Script] Highlights for Segments & Landmarks - v1.5 Nov 16

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Re: [Script] Highlights for Segments & Landmarks - v1.5 Nov

Postby iainhouse » Fri Jan 18, 2013 1:54 am

Fixed saving of options when leaving the editor


Fantastic! :D It's been so annoying having to remember to turn "un-terminated" back on after every refresh.


Highlight landmarks when a specific city is selected


The highlighting seems to be "sticky": if I turn on city highlighting, the landmarks don't highlight until I mouseover them. Similarly, if I turn the highlighting off, I have to mouseover again to un-highlight the landmark.

Zooming in doesn't make the highlights change. Panning a short distance away and back again (1 screen horizontally) doesn't change it, but panning 2 screens away and then back does work.
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Re: [Script] Highlights for Segments & Landmarks - v1.5 Nov

Postby svx-biker » Fri Jan 18, 2013 12:23 pm

Any reason a Level(1) Editor should not see unterminated roads and node problems?

We have quite some new editors that don't put end nodes initially and when I show them the Highlight Script they dont see unterminated roads and Node Problems.
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Re: [Script] Highlights for Segments & Landmarks - v1.5 Nov

Postby dave3825us » Fri Jan 18, 2013 1:11 pm

svx-biker wrote:Any reason a Level(1) Editor should not see unterminated roads and node problems?

We have quite some new editors that don't put end nodes initially and when I show them the Highlight Script they dont see unterminated roads and Node Problems.



I agree. living in an area that does not get many user reported problems daily, it would take one forever to reach a higher editing level. I was using the junction node fixer and it is not working any longer for me. I have a thread going in the end of the junction node fixer thread.
She just stopped working...
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Re: [Script] Highlights for Segments & Landmarks - v1.5 Nov

Postby Timbones » Tue Jan 22, 2013 3:07 pm

svx-biker wrote:Any reason a Level(1) Editor should not see unterminated roads and node problems?

I'm nervous about inexperienced editors being able to understand the node problems, so I'll keep those hidden under Advanced Options for now. I will move the 'Unterminated Roads' highlight up to the main options though.

iainhouse wrote:The highlighting seems to be "sticky": if I turn on city highlighting, the landmarks don't highlight until I mouseover them. Similarly, if I turn the highlighting off, I have to mouseover again to un-highlight the landmark.

Fixed.

New beta version here: v1.5.8!
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Re: [Script] Highlights for Segments & Landmarks - v1.5 Nov

Postby Timbones » Wed Jan 23, 2013 9:13 pm

A minor fix was uploaded today (same version) to fix a bug that affected non-AMs.

Final call for feedback for this beta...
:)

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Re: [Script] Highlights for Segments & Landmarks - v1.5 Nov

Postby iainhouse » Wed Jan 23, 2013 11:18 pm

Timbones wrote:Final call for feedback for this beta...


I checked the landmark highlighting issue and that's now working fine.

There is another issue that has gone back a few versions, but I'm not sure how far or if it's connected to the beta versions. I have been seeing a weird problem that I have only now made the effort to pin down. :oops:

Whenever I refresh the browser or go to a favorite or hit permalink, I find that the roads & aerials layers are shifted horizontally by a few pixels:
offset.gif
offset.gif (4.87 KiB) Viewed 359 times


In this image you can see that the highlights appear to the right of the road images. Also, the cyan segment highlight where I have moved the mouse over a segment is offset. Although this image doesn't include the aerials, they are lined up with the road images. If I pan the map, the road & aerial images will then shift to the right, lining up with the highlights and actual selectable segments.

After disabling all other scripts and then re-enabling them one at a time, I have pinned it down to an interaction with Twister_UK's WMEOpenData script (both versions 1.14 and 1.15). If I disable that script, the offset behaviour does not happen.

It's not a biggie - I've got used to panning a bit immediately after following a link or refreshing - but I thought I'd better mention it. When I've posted this, I'll post a link to it in the topic for WMEOpenData.
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Re: [Script] Highlights for Segments & Landmarks - v1.5 Nov

Postby Twister_UK » Thu Jan 24, 2013 1:19 am

Iain, please try the 1.15.1 update I've just posted - although I wasn't able to replicate the problem you've described, I did find something in 1.14 and 1.15 which has the potential to cause it.

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Re: [Script] Highlights for Segments & Landmarks - v1.5 Nov

Postby iainhouse » Thu Jan 24, 2013 1:44 am

Twister_UK wrote:Iain, please try the 1.15.1 update I've just posted - although I wasn't able to replicate the problem you've described, I did find something in 1.14 and 1.15 which has the potential to cause it.


By George, I think he's got it!


That was it. I've noticed that scrollbar appearing as well, but I didn't connect the dots. :oops:
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Re: [Script] Highlights for Segments & Landmarks - v1.5 Nov

Postby bz2012 » Thu Jan 24, 2013 1:33 pm

Measles seems to have disappeared. The revcon/softcon/u-con colored nodes are missing.

Disregard. Seems to be back after I disabled all extension and then re-enabled them.
:(
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Re: [Script] Highlights for Segments & Landmarks - v1.5 Nov

Postby mike0723 » Thu Jan 24, 2013 7:35 pm

It seems the green for un-connected roads only shows when the segment has City/State filled in. Otherwise, it is gray.

Anyone else notice this, or is it just me?

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