crazycomputingdotnet wrote:There is a roundabout I looked at before replying in WME. At certain zoom levels you can see it.
didn't understand this sorry
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crazycomputingdotnet wrote:There is a roundabout I looked at before replying in WME. At certain zoom levels you can see it.

crazycomputingdotnet wrote:If you zoom in and out sometimes you can see the center node

crazycomputingdotnet wrote:Thanks. Odd that there are soft turns when that is not a basemapped roundabout.

crazycomputingdotnet wrote:Yup, first thing I got. My sloppy editing in old I suppose.
I wonder if it is related to an issue we stumbled upon where roads were changing direction. There is a 2 mile segment near my house that I am the only one I drive on, and I only drive on it one way. I made it a 2 way way back in march, and it has since changed to a one way, switched it back and same. This happened three times. I have gone ahead and killed the entire stretch and rebuilt it, and am testing to see if it does it again. So far it hasn't, however every few days or so when I drive on it I get the pac man.

davipt wrote:Continuing on this subject, I really think I'm doing something quite wrong (...)
(...)I'm now discovering a lot other roundabouts that kind of have the directions inverted. What I mean is that when one creates a new roundabout, the edit pane shows "one way ->" and "level 0". The roundabouts in question are still showing the arrows correctly, counter-clockwise, but the edit pane shows nothing, and if I manually select the "one way ->", some of the segments become clockwise.

AlanOfTheBerg wrote:Why are you bridging segments of a roundabout?

daknife wrote:Draw in the connecting roads first and then make the roundabout. (...)
The prime example of this is the Fonte Luminosa Rotary

xteejx wrote:No need to bridge it, just select the extra nodes after you've cleaned the roundabout up, and press delete.
Best practice is to redraw from scratch though.

Timbones wrote:Levels have no consequence on routing at all.


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