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skbun wrote:Would you suggest in that case just having all of the city polygons generated at tile update time (as I think it works on the World server)?

AndyPoms wrote: Still appearing on the map are the neighborhood of "Blue Hills" (all segments removed over 6 months ago), and "Canaan" (the neightborhood in the town of North Canaan") which was removed (relabeled "North Canaan") so we could label the actual Town of Canaan as "Canaan" as it was never labeled in the first place.![]()
skbun wrote:The offending 'city' is 'M, Ohio'. If you scroll around the borders, especially with the help of the WME highlighting tool if you are an AM, you'll be able to identify and reassign those segments.

yippeekyaa wrote:Does the city layer also use the city in the alternate addresses? I have an incorrect city that I've removed all traces of in the addresses EXCEPT for the alternate address. It still shows up on the city layer.



skbun wrote:jasonh300 wrote:I'd say they could come in with just an import of the cities layer, however, in many cases it's wrong, or not practical and a lot of work has been done to fix those things also....work that would also probably be undone.
Yeah, I was thinking 'just an import of the cities layer', if anything. But I agree that ultimately, probably the best we have even with large changes to fix is 'What we have on the roads layer', now what with enough editor's eyes on the maps. Would you suggest in that case just having all of the city polygons generated at tile update time (as I think it works on the World server)?

skbun wrote:"If the name of the city is less than three characters, and I'm being asked to create that city, throw an error and refuse to do it."


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