The place to get information and ask questions about everything to do with properly and successfully editing the Waze Map.
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by AlanOfTheBerg » Wed Dec 19, 2012 6:30 pm
shawndoc wrote:Parithosh wrote:Are the URs now represented with a 'broken image icon'? or is it just my computer playing games?

Force a hard refresh of the editor or clear your cache and reload. That's what fixed it for me.
Any time the editor version changes, it is advised to clear your browser content cache, and even cookies if you can stand it. Files which change sometimes do not always get loaded from the source reliably.
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AlanOfTheBerg
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by AlanOfTheBerg » Wed Dec 19, 2012 6:58 pm
McCracken808 wrote:shawndoc wrote:The problem is the pin is placed directly on the junction, making it impossible to actually click on the junction. Even zoomed all the way in, I can't select the junction because the pin is in the way.
Turn off Problems layer.
This was brought up during testing and Waze didn't change it as requested. Turning off the Problems layer with Shift+m is a pretty quick and easy workaround.
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AlanOfTheBerg
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by AlanOfTheBerg » Wed Dec 19, 2012 10:43 pm
skbun wrote:Just a heads up, all, about the nature of the 'route ignored' URs, as well...
Some of the history for these goes back at LEAST a couple weeks. One UR in Tukwila, WA I solved was Waze showing an ignored route onto a street that I moved/fixed on December 4, because a new road opened. I would guess that once this first round of them is dealt with, new ones will probably use more recent data. Just be careful of what Waze thinks it's routing onto to see if it wasn't already addressed some days/weeks ago.
Many of them are significantly older than that. This feature was enabled in the beta a few weeks ago. I have found "driven" and "requested" routes over roads which are moved in the editor or don't exist any longer. Based on what I've seen, some of these problems are over 2
months old. Not all, but many.
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by AlanOfTheBerg » Thu Dec 20, 2012 3:46 pm
Timbones wrote:(The callback to aboutToLoseChanges() is missing from window.onbeforeunload).
Jeez. You know, if they released what we had been testing, simple bugs like this wouldn't make it into the public release. After all this time, their testing/release methodology is still so immature.
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by AlanOfTheBerg » Thu Dec 20, 2012 4:25 pm
bgodette might be able to answer in more detail about how objects are affected by turn restriction changes. My understanding is that a single turn restriction change updates both the parent segment and the junction which "connects" them. However, changing another turn restriction on another connected segment will no longer count as another edit for the junction, because that object was already modified. An edit constitutes all changes to an object. Changing geometry, updating name and changing turn restrictions for a segment all count as a single edit. It's been that way for quite some time.
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by AlanOfTheBerg » Thu Dec 20, 2012 4:50 pm
MiltH wrote:They've really screwed up something now. Going to the editor starts with a page with nothing but this:
Did you clear your browser cache?
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by AlanOfTheBerg » Thu Dec 20, 2012 8:24 pm
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by AlanOfTheBerg » Thu Dec 20, 2012 9:05 pm
jasonh300 wrote:I keep getting images that look like someone spray painted the roads on. Any redrawing after a major zoom in or zoom out takes forever and often requires a reload just to get things to load.
Yes, I get that too, but not nearly as much as the road layer problems.
Part of me wants to blame Waze, but since they are just supposed to pass the virtualearth URL for the sat images, I wonder why this isn't working now. You'd think that would be a network or virtualearth issue, but the coincidence with the editor release is too strong.
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by AlanOfTheBerg » Thu Dec 20, 2012 9:23 pm
Please read this whole thread, as the age of these new Map Problems, as Andy mentions, has already been discussed.
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by AlanOfTheBerg » Thu Dec 20, 2012 9:43 pm
jasonh300 wrote:Another thing about these new MPs. They were visible to everyone in the sandbox prior to them even being released in the Beta (early November). It's possible that some editors, like me, started working on them before they hit the regular editor, but had no way of closing them in the sandbox.
I closed them in the beta, but you're right, if in the sandbox, an editor could see the problem, log in and take the action.
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