[Script] WME Add-Ons V0.43

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Re: Re: [Script] WME Add-Ons

Postby foxitrot » Sat Jan 26, 2013 7:22 pm

gdu1971 wrote:
cybernissart wrote:Can you detail the changes done by the Clean Roundabout feature ?
It looks like every RP need a clean action, as it seems to modify them.
Is it removing street name and similar ? Changing some soft turn ?

- apply CityID if found, highest street type and highest level +1 on all roundabout segments (level +1 is just a cosmetic issue for the client and editor)

Could the level bump be the reason? Is the level+1 applied even if all segments' levels are the same?
...with the good old crashing :roll: Symbian 2.1.99.114 (N-E52), while
trying to get used to the good new crashing Android 3.7.xx.yyy (SG-A2).
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Re: Re: [Script] WME Add-Ons

Postby foxitrot » Mon Feb 18, 2013 9:51 pm

gdu1971 wrote:For example, a script for level 5 users which is able to create a node for each intersection of selected segments (thx enhket for the idea). Ideal for new cities, just draw lines and click "node maker" to create all nodes.

Sadly reminds me on many infamous points' picking grids, occasionally found here-and-there :sad:
...with the good old crashing :roll: Symbian 2.1.99.114 (N-E52), while
trying to get used to the good new crashing Android 3.7.xx.yyy (SG-A2).
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[Script] WME Add-Ons

Postby fvwazing » Wed Jan 23, 2013 12:23 pm

Save the script as a LOCAL file and drag and drop that one.
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[Script] WME Add-Ons

Postby fvwazing » Wed Jan 23, 2013 6:55 pm

Chances are 100 to 1 that someone will come along and remove the TR, destroying that brittle arrangement. Insert a stretch of parking lot road instead and name it "Residential access only" (so the next editor has a clue at least).
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Re: [Script] WME Add-Ons

Postby fvwazing » Thu Jan 24, 2013 1:06 pm

davipt wrote:
fvwazing wrote:Chances are 100 to 1 that someone will come along and remove the TR, destroying that brittle arrangement. Insert a stretch of parking lot road instead and name it "Residential access only" (so the next editor has a clue at least).


If it's residential access only shouldn't it be a private segment? Or is it a public mostly building parking street that goes parallel to a main street and waze tends to route through it because probably the main street has more junctions?


Maybe it should be called "Closed for guests"?
The way I understood the problem is that a certain area has limited access - so every entry should be private road. Of these roads some are more restricted than others - they are closed for guests, but open to residents. PLR would stop creating a route through those gate but suppress MapErrors from happening. Wasn't that what the OP wanted?
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[Script] WME Add-Ons

Postby fvwazing » Tue Feb 19, 2013 8:33 am

mssusa wrote:
foxitrot wrote:
gdu1971 wrote:For example, a script for level 5 users which is able to create a node for each intersection of selected segments (thx enhket for the idea). Ideal for new cities, just draw lines and click "node maker" to create all nodes.

Sadly reminds me on many infamous points' picking grids, occasionally found here-and-there :sad:

So true :sad:


Yup. In all my edits I never missed anything like that.
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Re: [Script] WME Add-Ons V0.43

Postby fvwazing » Wed Apr 10, 2013 2:23 am

Corruption... in what sense?
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[Script] WME Add-Ons V0.43

Postby gdu1971 » Mon Jan 07, 2013 11:01 pm

Hi All,
I've started a month ago to re-write the famous WME Extended Tools plugin since it was broken with the last releases of WME Editor.
There is no major changes in term of functionalities with the previous one but major ergonomic redesign, performances and resources optimizations.
Since it is a re-write from scratch, don't expect to have a mature and bug free script.
For developpers, the script is also shipped with an API which allow you to create your owns buttons and menus in the toolbar.
As you might know, there is an editor which allow you to modify only parts of addresses without modifying the other parts. This editor allow to edit also parts of streetnames according to the current French conventions (a street ID concatenated with a '-' and a streetName). This is a simple regular expression which do the job and if you have such conventions, I can implement it accordingly.
For any bugs or feauture requests, please fill the form in the following link:
http://code.google.com/p/wme-addons/issues/list
WME Add-Ons V0.41:
Minor release :
- Fix error on save with unnamed segment
- Better management of navigator zoom levels (still need to refresh page after zooming)
WME-Addons V0.42
- Save snap dist parameter in user settings
- StreetId regexp improvment for France
- Path for new beta-editors in manifest (NA and INTL)
- Improved layout for segment list options

03/23/2013 Minor release :
WME-Addons V0.43
- Fixed #8 : Locked field in segment list repost "unknow' instead of "false"
- Fixed #10 : Only allow modification of items you are allowed to edit
- Fixed #13 : Adapt to new WME Beta editor
- Cleanup code

Links are the same, just click for update
Chrome : http://wme-addons.googlecode.com/svn/branches/br_V0.40/Chrome%20package/wme-addons.crx
Firefox : http://wme-addons.googlecode.com/svn/branches/br_V0.40/injectit.user.js
Thank to all those who test and help me to provide you this first release.
Enjoy and don't hesitate to give me feedback or improvment suggestions,
Gilles
Last edited by gdu1971 on Mon Mar 25, 2013 6:05 pm, edited 4 times in total.
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Re: [Script] WME Add-Ons

Postby gdu1971 » Tue Jan 08, 2013 6:39 pm

Hello,
Thanks for your feedback.
you're right , there is a problem sometimes with the zoom factor of the navigator.
I know where is the problem, I'll try to fix it.
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Re: [Script] WME Add-Ons

Postby gdu1971 » Wed Jan 09, 2013 8:26 pm

davipt wrote:Any idea why this script, as well as the latest version of the original ext-tools, fails since the new editor on the use case I need the most:
- create a new landmark
- script->select all in landmark
- script->properties
- script->change city name
- save

always fails to save :(

I urgently need to do some mass cityname changes now that city areas are being updated again... :|

Hello,
Normally the script works even for unnamed segments.
Just for test:
1) create some new segments and let them "red"
2) select them and script->properties
3) change city name only
4) save
=> works (for me)
IMO, It is more probably the payload (number of changes to send to the server) which lead in error.
Some users, during the test phase, reported me same problems and after another try having the correct behavior without any change.
I also have same problems sometimes with JNF and after 2 or 3 retries, it works...
Nevertheless, I will perform again some tests.
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