Waze Palo Alto Meetup topics ranking

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Re: Waze Palo Alto Meetup topics ranking

Postby AlanOfTheBerg » Fri Feb 03, 2012 5:47 pm

mapcat wrote:Am I too optimistic in interpreting the following as doing exactly that?
krankyd wrote:* Shield generation: we'll check the automated process and add more items such as state rte xx or state rd xx. On the editor: we'll add a way to edit the shields and add them to a street.

From Follow up - US mega-wazers meetup, January 2012. If that's the case, the details you suggested certainly could be worked in.

I think are you. That, to me, sounds like the current state, but working on making sure the automated process catches changes to the shield without having to edit geometry to effect a tile rebuild to redo the shield graphic.
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Re: Waze Palo Alto Meetup topics ranking

Postby WeeeZer14 » Fri Feb 03, 2012 6:37 pm

AlanOfTheBerg wrote:That, to me, sounds like the current state, but working on making sure the automated process catches changes to the shield without having to edit geometry to effect a tile rebuild to redo the shield graphic.


Do you know the timing for the current situation? So far it looks like the geometry edit isn't enough. I redid I-40 between Nashville and Knoxville (change from dash-space to just dash in the name) while adding exit ramp names. I made sure I tweaked the geometry of every interstate segment even if it didn't really need adjustment. Names have updated to the map, but shields are MIA. Are we talking about one map tile build for name, then the next one gets the shields or something like that?
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Re: Waze Palo Alto Meetup topics ranking

Postby mapcat » Fri Feb 03, 2012 9:03 pm

AlanOfTheBerg wrote:
mapcat wrote:Am I too optimistic in interpreting the following as doing exactly that?
krankyd wrote:* Shield generation: we'll check the automated process and add more items such as state rte xx or state rd xx. On the editor: we'll add a way to edit the shields and add them to a street.

From Follow up - US mega-wazers meetup, January 2012. If that's the case, the details you suggested certainly could be worked in.

I think are you. That, to me, sounds like the current state, but working on making sure the automated process catches changes to the shield without having to edit geometry to effect a tile rebuild to redo the shield graphic.

The part after "On the editor:" was what made me hopeful, since it sounded like they may be devising a new way for us to generate and/or correct shields.
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