rogerl50 wrote:bgodette wrote:[Soft allowed/restricted turns
cause all sorts of odd routing due their apparently low penalties. And yes that means soft-allow has a penalty vs hard-allowed, or at least that's what testing seems to show.
this post.
Can you direct me to a piece of documentation that describes what these are?
Here (spend 4+ months reading) and indirectly
in this video (gray turn restriction arrows). IOW there isn't any, but in any case each turn has *at least* four possible states, each with a different cost associated with it. Those states are "restricted by editor", "restricted from no turns having been seen from user drives", "allowed from user drives", and "allowed by editor", there may be others, but at a minimum those exist.
"Restricted from no turns having been seen" is the default state of all turns of all junctions from a basemap import, and is potentially also the default state of newly created junctions from editor action or paving. There's testing going on to determine the latter.
rogerl50 wrote:First time I've heard the terms soft and hard allowed. And is there no way to distinguish from looking at the map (old or new editors) which is which?
Until they add the gray arrows to the editor you can only test for existence by QW'ing a junction. If any segment turns orange there was one or more turns originating from that/those segment(s) that was not manually set by an editor, including reverse connectivity.
rogerl50 wrote:In my case, however, are you saying that kind of issue might cause different routings when I'm close to, but not yet through, the intersection in question as opposed to when I'm far away?
It certainly can.