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by fvwazing » Mon May 21, 2012 9:51 pm
All it takes is typing "o" and drawing the mouse a bit, but at the lowest zoomlevels it should simply not be possible.
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by Spil » Mon May 21, 2012 11:43 pm
DonJ2 wrote:Spil wrote:Actually, you do see the effects before saving -- the big orange circle shows up for the new roundabout, the orange roads that all junction at the edge of the circle ... and any segments that were completely inside the circle (as many must have been in this extreme example) show up as the cyan dashed lines that indicate deleted roads -- all before clicking the "Save" icon. The roads that were truncated at the circle's edge do still appear inside the circle in their normal colors between creation and saving ... but that's the only thing that might appear somewhat normal prior to the save.

Oh, I didn't realize that since every roundabout that I've ever created only contained the roads that are to be a part of the roundabout.
Likewise ... I only found out about that deleted roads part by trying an extreme test and nuking an entire freeway cloverleaf intersection (without saving, of course

).
I'm Spil, and I approve this message!
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by crazycomputingdotnet » Mon May 21, 2012 11:46 pm
It is a fairly easy way of collecting a lot of points....
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by xteejx » Tue May 22, 2012 12:41 am
An even quicker way to kill off the map. Could be a malicious attack by a company. Who knows? More than likely to just be pure stupidity.
I still think that new Area Managers should be vetted by local Megawazers. This should not be happening with normal editors with the new level system though. I was under the impression that if roads are well driven that new editors couldn't do anything to them.
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by crazycomputingdotnet » Tue May 22, 2012 1:01 am
Unfortunally not the case. I am in the process of going through a major highway and ramp system again that was changed by a 0 because either I forgot to lock it, or my locks didn't stick. I don't see what changes were made to most of the segments, other than their name was on it, so I am not sure if this was a points script at this point or what it is exactly that is going on. But I am going through the entire highway and locking it all up. I first noticed it because a section of a road marked minor highway was demoted to primary road and happened to click on the highway since the level couldn't be changed and noticed someone edited the highway after me...
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by xteejx » Tue May 22, 2012 2:01 am
Yeah I've done that on my local area since I wasn't sure about the new level system, just as well! Only the motorways though, don't want to put new editors off completely
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by crazycomputingdotnet » Tue May 22, 2012 2:10 am
Ya, I am frugal with my locks. Only on major throughfares, roads that go above/under, roads that were "fixed" by IGN, roads that are different than arial, and a few others that I justify as needed to be locked.
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by Panda47 » Tue May 22, 2012 3:01 am
I am in favor of locking all freeways and major highways. Other AM's and higher can still edit them. All we want is to stop new drivers from mucking up the map with careless edits. I wonder, will a huge roundabout be able to "nuke" locked segments? (I mean, if a lower level did it)
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by crazycomputingdotnet » Tue May 22, 2012 3:08 am
Panda47 wrote:I am in favor of locking all freeways and major highways. Other AM's and higher can still edit them. All we want is to stop new drivers from mucking up the map with careless edits. I wonder, will a huge roundabout be able to "nuke" locked segments? (I mean, if a lower level did it)
That is a good question, try it out and see?
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by Panda47 » Tue May 22, 2012 3:22 am
crazycomputingdotnet wrote:Panda47 wrote:I wonder, will a huge roundabout be able to "nuke" locked segments? (I mean, if a lower level did it)
That is a good question, try it out and see?
I can't. If I lock them, then how can I get a hold of a new (0) user account that has driven there, to see if that new acct can nuke a locked segment?
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