CBenson wrote:Given that I'm not seeing a significantly better route in the second link. Waze typically routes over regular streets only at the beginning (or end) of routes. So it is not uncommon for a route that starts latter to use some local streets near the start point that the longer route doesn't take.
That's a massively faulty assumption that many people unfortunately make. The only way to say it's "not a map problem" is to have edited every junction along the route and adjacent to it, and to have correctly Typed the segments. Simply checking to see if there's green arrows along the route is not enough as there's currently no visual way of distinguishing between soft and hard allowed/restricted turns without QW'ing each junction.rogerl50 wrote:And it's not a map problem, because I can get it to give me that route by changing the starting point.
Here (spend 4+ months reading) and indirectly in this video (gray turn restriction arrows). IOW there isn't any, but in any case each turn has *at least* four possible states, each with a different cost associated with it. Those states are "restricted by editor", "restricted from no turns having been seen from user drives", "allowed from user drives", and "allowed by editor", there may be others, but at a minimum those exist.rogerl50 wrote:
Can you direct me to a piece of documentation that describes what these are?
Until they add the gray arrows to the editor you can only test for existence by QW'ing a junction. If any segment turns orange there was one or more turns originating from that/those segment(s) that was not manually set by an editor, including reverse connectivity.rogerl50 wrote:First time I've heard the terms soft and hard allowed. And is there no way to distinguish from looking at the map (old or new editors) which is which?
It certainly can.rogerl50 wrote:In my case, however, are you saying that kind of issue might cause different routings when I'm close to, but not yet through, the intersection in question as opposed to when I'm far away?
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