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Which was/is a good thing, not a problem. When I started there were about three active editors in my entire state and they all were focused on just a couple large population centers. I started, figured out how to edit, read the guidelines and started editing, I quickly fixed everything withing the 1 mile scope of my drives but saw many more things that needed to be fixed and so I asked to be AM. Based on some of the suggested approval criteria I wouldn't have wasted the time, and as a result the Roads in Utah would still be trash. There is still lots to do, but I've gotten many of the towns and cities navigable. I've also spent a good deal of time working on cleaning up Las Vegas and a few other cities in Nevada, why? because nobody else is doing it. Now I've passed the million point mark, and the former number one editor in the state is only about 50,000 points further along than when I started.You exactly named the problem, which is that AM rights were provided to anybody who asked.

Pretty much. There's been no firm testing through an expanded test rig that shows locking as it was a few months ago did anything other than prevent lower level editors for editing the segment and associated turn restrictions if it was outside their AM area (if they had one). There's anecdotal reports that locking adds a higher penalty, but I know of no one that's done a controlled test to confirm/deny.AlanOfTheBerg wrote:khaytsus wrote:So just for clarification, what exactly does lock do today? Only restrict users of a lesser level from modifying it or its junctions?
That is the majority of my understanding.
I've read that it "more stringently enforces" or adds "additional penalty" to routing against a turn restriction, but that may be just a rumor and shouldn't be taken as anything close to a fact.

AlanOfTheBerg wrote:There is no way we are going to get an adjustment to the current situation which will make everyone happy or satisfied. There is no way to keep the high value segments locked (if they are already locked), while also keeping other segment types locked if they are special or "locked for a reason" as someone wrote. The logic for that just doesn't exist. Could harling's idea of "unless it was locked in the last year" idea work? Maybe, but there are plenty of segments which have been improperly locked in the last year which should be unlocked anyway. If it's a junction between any segment type and a high value segment, the turn restrictions should still be preserved. It's the street-to-street ones which may be compromised in this unlock process.
We also cannot just lock segments down to a "level 2" without also specifying the user to lock it to. That imaginary user doesn't exist and this would need extensive testing first. We need a faster solution. I assume all Area Managers and CMs are reading all the unlock/update threads and handling them as appropriate? Well, some are.porubcan wrote:moreover you will not be able to manage L3 promotions. it should be no problem to cheat to get 100k and get higher level rights for someone, who will do more harm than good...
Waze is supposed to be "social" app which relies on "community".
Why don't you handle the problem that way?
This is interesting as in some countries, AMs are allowed only after vetting and process built by the community and managed by country managers. This "cheating to get higher level rights" doesn't work there. And soon, it won't work in other countries either as more and more jump on this bandwagon. This is the "community" way to make that work. There isn't, unfortunately, a community way to handle the thousands of unlock requests in a month. That process is breaking down under the scale of unlocks required right now.

daknife wrote:Which was/is a good thing, not a problem. When I started there were about three active editors in my entire state and they all were focused on just a couple large population centers. I started, figured out how to edit, read the guidelines and started editing, I quickly fixed everything withing the 1 mile scope of my drives but saw many more things that needed to be fixed and so I asked to be AM. Based on some of the suggested approval criteria I wouldn't have wasted the time, and as a result the Roads in Utah would still be trash. There is still lots to do, but I've gotten many of the towns and cities navigable. I've also spent a good deal of time working on cleaning up Las Vegas and a few other cities in Nevada, why? because nobody else is doing it. Now I've passed the million point mark, and the former number one editor in the state is only about 50,000 points further along than when I started.You exactly named the problem, which is that AM rights were provided to anybody who asked.
If every city or region had an over-abundance of active editors then restricting AM status would be a good idea. But there are many areas where nobody local is doing anything. Some are more rural, others probably the basemaps are just so bad that people try it, see that Waze can't route for a darn and quit. Keeping AM status open to anyone who's willing to try it has some risks but in my opinion those risks are far outweighed by the benefit of getting maps that work.
Keep AM easy, it only gets you so much area. Maybe put a sliding scale of how much terrain an AM can manage based on how many edits they do. Anyone can get a single max zoom permalink block of terrain to AM, but to add more blocks will rely on how many edits they've done, and perhaps a community approval system. But we'll miss more good editors if Waze makes it too hard to edit in the first place. Far more good editors than bad editors who will be blocked by strict application criteria.

bgodette wrote:Pretty much. There's been no firm testing through an expanded test rig that shows locking as it was a few months ago did anything other than prevent lower level editors for editing the segment and associated turn restrictions if it was outside their AM area (if they had one). There's anecdotal reports that locking adds a higher penalty, but I know of no one that's done a controlled test to confirm/deny.AlanOfTheBerg wrote:khaytsus wrote:So just for clarification, what exactly does lock do today? Only restrict users of a lesser level from modifying it or its junctions?
That is the majority of my understanding.
I've read that it "more stringently enforces" or adds "additional penalty" to routing against a turn restriction, but that may be just a rumor and shouldn't be taken as anything close to a fact.
The wiki is also mistaken about locking's effect on direction updates. According to testing by jasonh300, locking has no effect on the automatic systems updating directionality. I have a test rig that will test aspects of the automatic systems with the next map update, after that I can reset it to test with the segments locked and confirm jasonh300's testing.
The problem is in the past when information like that has been released, either something gets lost in translation or isn't explained well enough or is the design but not the actual implementation, and what we end up reading doesn't match reality as seen through testing. Until the base cost test rig, it was assumed all segments had the same default speed, it was what we were told, turned out each Type has a different default speed. People still believe that long routes won't consider segments Typed below a certain threshold depending on how long that route is, as the map has matured this has been shown not to be entirely true.FreeMan12 wrote:However, I believe that they can share information on what a "lock" does without giving away any trade secrets.

bgodette wrote:The problem is in the past when information like that has been released, either something gets lost in translation or isn't explained well enough or is the design but not the actual implementation, and what we end up reading doesn't match reality as seen through testing. Until the base cost test rig, it was assumed all segments had the same default speed, it was what we were told, turned out each Type has a different default speed. People still believe that long routes won't consider segments Typed below a certain threshold depending on how long that route is, as the map has matured this has been shown not to be entirely true.FreeMan12 wrote:However, I believe that they can share information on what a "lock" does without giving away any trade secrets.
Fortunately the last few changes have broken that trend. The change to Private road behavior and then Parking Lot worked exactly as described to us. Toll roads have worked exactly as described to us. ROTW gas stations worked mostly right with a few rounds of bug fixes and now seems to work as intended. The change to the permission systems works exactly as described in so far as the ability to edit a segment is concerned, with side effects TBD.
FreeMan12 wrote:This strikes me as a major failure on Waze's part.
bz2012 wrote:After seeing the useful message that the USER sees when their requests are closed, EVEN IF the closure is a 'not identified', I am of the opinion that if the request can not be 'fixed', it should be closed as 'not identified' asap, NOT left open hoping someone else will 'solve it'.
bz2012 wrote:I am of the opinion that outstanding 'very old URs' reflect poorly upon WAZE and the WAZE volunteers.
bz2012 wrote:In fact, I have read some URs from frustrated users that indicate that they have submitted the same requests, over and over, and seen no response.
If someone had bothered to 'not identified' it, then they would have at least gotten an e-mail explaining things.
bz2012 wrote:If someone actually fixed it, then the USER gets a message warning them that it may take a while before the fix is visible to them. This is also a good idea and reduces some to the frustration of the users.
bz2012 wrote:When I was supervising programmers, I would always remind them that 'It is the programmer's job to make things easier for the users. It is NOT the USER's job to make things easier for the programmers!'
With WAZE, the primary USERS are the drivers. The maps are not to look pretty, they are to give the drivers the proper instructions so that they get from A to B.
If 'turn only lanes' are present on the ground and drivers are complaining about bad junctions or bad driving directions or turn not allowed because they were in the wrong lane when they hit the intersection or WAZE is posting Problem Reports asking for roads to be drawn, then WE (the editors, acting as programmers) need to add the lanes, even if it 'looks messy' in the editor. I have had other editors 'simplify' intersections after I had added lanes to in response to URs or in response to my driving the route and getting wrong instructions. An intersection or road should NEVER be 'simplified' unless wrong driving instructions are being produced!

FreeMan12 wrote:My main point is that all our work is done on best guess and/or time consuming reverse-engineering when a bit of communication from the mother-ship would simplify and speed up the work of the community; be authoritative (even if course changed mid voyage); and all-in-all be more conducive to a user-friendly end-product that would be more marketable.

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