Rivonia / Woodmead Area

Moderators: adriansinger, krankyd, The Fej

Rivonia / Woodmead Area

Postby Genosha » Wed Oct 06, 2010 6:39 pm

Hi All

I've recently asked to become area manager of Rivonia / Woodmead, it seems to cover a little more than that as well.

As my first task I updated the huge N1/M1/N3 intersection, can't believe someone has not sorted it yet properly! It should now help many others with routing... If you have any problems of it not routing there please post an update request with the detail of what you think is wrong and I will look into it ASAP. That also applies for any errors in the general Woodmead / Rivonia area. I will be checking the Pending deletions and Update requests as often as I log on.

Otherwise happy wazing! I know I am starting to enjoy it. So cool to see another wazer drive so close! :D

Cheers All
Genosha

PS. Also please feel free to indicate any issues in my area by replying to this forum!
Genosha
 
Posts: 10
Joined: Tue Aug 31, 2010 1:08 pm
Has thanked: 0 time
Been thanked: 0 time

Re: Rivonia / Woodmead Area

Postby Genosha » Fri Oct 08, 2010 4:38 am

Hehe, feel like I'm talking to myself.

Well, guess it's good to continue the reports... Rivonia N1 Junction tidied up...
Genosha
 
Posts: 10
Joined: Tue Aug 31, 2010 1:08 pm
Has thanked: 0 time
Been thanked: 0 time

Re: Rivonia / Woodmead Area

Postby waynemcdougall » Fri Oct 08, 2010 4:53 am

You're not talking to yourself. Admiring your work from afar. Hope to take advantage of it someday. Want to host the Commonwealth Games?
Waze User Manuals, Map Editing guide and support at http://www.waze.com/wiki
Wayne McDougall
Make Friends with me on Facebook and we'll compete against each other on the Scoreboard
http://www.facebook.com/wayne.w.mcdougall
waynemcdougall
 
Posts: 517
Joined: Mon Mar 08, 2010 3:59 am
Has thanked: 0 time
Been thanked: 0 time

Re: Rivonia / Woodmead Area

Postby Genosha » Wed Oct 13, 2010 8:05 pm

Thanks Wayne! :)

Please feel free to come visit me when you do! I'll be happy to show you a few excellent tourist attractions up here when you come!
Genosha
 
Posts: 10
Joined: Tue Aug 31, 2010 1:08 pm
Has thanked: 0 time
Been thanked: 0 time

Re: Rivonia / Woodmead Area

Postby mithrandi » Wed Oct 20, 2010 4:23 am

Nice work :) I'd been planning to get to that intersection sooner or later, but I'd been working on other things; I've also been on somewhat of a "hiatus" as far as Wazing goes, but I'm back now. It's definitely great to see other people working on things, though; keep up the good work!
Tristan Seligmann
AM: Johannesburg, South Africa
Community expert: South Africa (client / Android / editing / routing)
Android 4.1 / HTC One X
mithrandi
 
Posts: 96
Joined: Mon Jun 07, 2010 4:13 pm
Location: Johannesburg, South Africa
Has thanked: 0 time
Been thanked: 1 time

Re: Rivonia / Woodmead Area

Postby mohag » Wed Oct 20, 2010 7:02 pm

For Buccleuch: The Intersection POI might make sense to use, rater than the City field?

(If you have, time, cleaning up the N1 between Buccleuch and where I stopped (a short distance from where I could no longer delete roads - somewhere in Midrand) would also be nice)

(My N1 edits might need the adding of direction (N/S) and possibly the long and blocking my view of map names to the Alt name field (Dawie Joubert and Ben Schoeman in my area) ) Getting the naming simple helps for getting rid of the unnecessary intersections that was present which makes editing hard (Intersections should only exist at on and off-ramps unless there is a good reason (Change of city far from intersection / dual carriageway merging))
Motorola Milestone (Android 2.1 update 1)

(One of the) Area Managers for Centurion / Southern Pretoria
mohag
 
Posts: 36
Joined: Sat Sep 04, 2010 6:43 pm
Location: Centurion, South Africa
Has thanked: 0 time
Been thanked: 0 time

Re: Rivonia / Woodmead Area

Postby Genosha » Fri Oct 22, 2010 6:13 am

Excellent! Thanks for the tips.
I will get to it this weekend. I do try and remove junctions where I can, but I've been focusing on getting the connectivity working as I would love it if Waze actually gave me an alternative route due to traffic conditions!
Of course, given the current low numbers of Waze users in SA it might lead me straight into worse traffic :) but it is growing! Always great when I go past another waze user 8-)
Genosha
 
Posts: 10
Joined: Tue Aug 31, 2010 1:08 pm
Has thanked: 0 time
Been thanked: 0 time

Re: Rivonia / Woodmead Area

Postby mohag » Sat Oct 23, 2010 10:58 am

Getting rid of junctions makes most editing, including connectivity easier... ("Enable all turns" work 90% of the time...)

The restricted turns layer also helps for that.

Waze can actually get me to work currently (Form Lyttleton Manor > Highveld in Centurion), but we'll need more users for it to actually do a good job at avoiding traffic.

(I see you don't have permissions far enough to help fix the N1 from where my area ends..)
Motorola Milestone (Android 2.1 update 1)

(One of the) Area Managers for Centurion / Southern Pretoria
mohag
 
Posts: 36
Joined: Sat Sep 04, 2010 6:43 pm
Location: Centurion, South Africa
Has thanked: 0 time
Been thanked: 0 time

Re: Rivonia / Woodmead Area

Postby dmcconachie » Sat Oct 23, 2010 11:04 am

Enable all turns works 100% of the time for me! Don't judge this with the Restricted Turns layer which is known to be broken! Make sure to use the Highlight Connectivity option instead though note that occasionally this requires a quick zoom in and out by one level to refresh the highlights!

Sounds like you're going for it though! :-) Good stuff!


Sent from my HTC Desire using Tapatalk
dmcconachie • UK Country Admin & Coordinator • Forum Moderator
Nexus 4 • Android 4.2.2
UK WikiFB PageForum FAQCurrent status
dmcconachie
Waze Champs
 
Posts: 5671
Joined: Sat May 22, 2010 11:44 pm
Location: Edinburgh, UK
Has thanked: 31 times
Been thanked: 105 times

Re: Rivonia / Woodmead Area

Postby mohag » Sat Oct 23, 2010 12:24 pm

dmcconachie wrote:Enable all turns works 100% of the time for me! Don't judge this with the Restricted Turns layer which is known to be broken! Make sure to use the Highlight Connectivity option instead though note that occasionally this requires a quick zoom in and out by one level to refresh the highlights!
The Restricted turns layer helps to find the problematic areas in many cases...

There are some valid turn restrictions though... (such as U-turns where dual-carriageways merge and turns where slipways are present)
Motorola Milestone (Android 2.1 update 1)

(One of the) Area Managers for Centurion / Southern Pretoria
mohag
 
Posts: 36
Joined: Sat Sep 04, 2010 6:43 pm
Location: Centurion, South Africa
Has thanked: 0 time
Been thanked: 0 time

Next

Return to Gauteng

Who is online

Users browsing this forum: No registered users