rob7mgte wrote:Is that red highlighting by design?
rob7mgte wrote:Could the 'no nodes' scenario this be an unhandled situation in your script causing strange behavior?
You're not confused: it is this script that highlights the selfcons and revcons, but it only does so on higher road types - primary street and above.
I think the discussion is somewhere in this thread, but you're right about it being a long one. I think the reasoning is that it's only worth fixing them for the more "important" roads. I have seen a couple of requests before to highlight all of them, but I think Timbones (the author) doesn't feel it is necessary.
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