[Script] Highlights for Segments & Landmarks - v1.5 Nov 16

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Re: [Script] Highlights for Segments & Landmarks - v1.4.2 Oc

Postby CBenson » Mon Nov 05, 2012 11:30 am

Working here.
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Re: [Script] Highlights for Segments & Landmarks - v1.4.2 Oc

Postby CBenson » Wed Oct 31, 2012 8:29 pm

My routine for updating the scripts in Chrome is to right click on the downloaded file and select show in folder and then to delete all the previous downloads with the same filename (or same filename(#)) from the folder. Then download again and install.
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Re: Script to add Highlights for Segments & Landmarks - v1.1

Postby CBenson » Wed Sep 05, 2012 1:36 pm

Timbones wrote:
chrysrobyn wrote:What do you think about adding a color option for null nodes (nodes joining two segments that are identical in type, direction, state and city with no real intersection)?

While these are superfluous nodes, they don't really affect routing and so don't need to be deleted.

Are we sure about this? There seems to be some evidence to the contrary.
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Re: Script to add Highlights for Segments & Landmarks - v1.0

Postby CBenson » Thu Aug 30, 2012 10:08 pm

I had some problems loading one of the other scripts as discussed here. The problem was making sure that file dropped in the Extensions ended in user.js.
Last edited by CBenson on Thu Aug 30, 2012 10:10 pm, edited 1 time in total.
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Re: [Script] Highlights for Segments & Landmarks - v1.5 Nov

Postby bz2012 » Thu Jan 31, 2013 9:34 pm

I suggest the highlight be either 1/2 the width of the road and denser OR 2 times the width of the road and much less dense.

Some highlighting can be done wider+translucent while others can be narrower+darker.

Either of those combinations should show up no matter what the background coloring.

The times I have trouble are when the highlight is about the same width as an not highlighted segment and the same color/density.
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Re: [Script] Highlights for Segments & Landmarks - v1.5 Nov

Postby bz2012 » Thu Jan 24, 2013 1:33 pm

Measles seems to have disappeared. The revcon/softcon/u-con colored nodes are missing.

Disregard. Seems to be back after I disabled all extension and then re-enabled them.
:(
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Re: [Script] Highlights for Segments & Landmarks - v1.5 Nov

Postby bz2012 » Mon Jan 07, 2013 1:45 pm

Love the script.
Wish it would remember settings from one invocation to the next. (refresh clears everything except 'turn warnings for selected nodes'.)

I think it used to do so but is not doing that now.

Perhaps there is some special incantation that I have forgotten?
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Re: Script to add Highlights for Segments & Landmarks - v1.3

Postby bz2012 » Sun Oct 07, 2012 2:00 pm

Timbones wrote:Thing is, do levels actually have any purpose?

I believe they DO have a purpose, at least for the program that WAZE uses to generate 'Problem Reports'.

If two segments, on the same level, overlap or cross, WAZE seems to puts a 'Problem Report BALLOON' on the spot that shows up in WME to indicate a missing intersection, or roads close but not touching.

I find multiple-levels quite useful in complicated intersections, to allow proper depictions of the 'only' lanes without having them connecting to other, crossing lanes, to which the traffic in that lane can never route.

Of course, unnecessary levels can be frustrating when trying to connect two segment. If they won't connect, make sure that they are on the same level!

They might be used for rendering overlapping roads in the client, but they don't influence routing. When there's a fat purple line on top of the map, the levels aren't visible anyway.

No purpose to the routing engine or the client software, but I think important to those of us editing the maps.
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Re: [Script] Highlights for Segments & Landmarks - v1.5 Nov

Postby BlazeTool » Tue Dec 11, 2012 2:35 pm

rottielover wrote:I didn't see any video's on youtube about how to fix U-Turn and RevCon nodes (using the highlight script to find them).

I tried my hand at creating one : http://youtu.be/IFNXGQjA4kc

I had some trouble with the volume. Let me know what you think.


Only criticism is that you should tell users to check existing turn restrictions before doing a QW or disconnect/reconnect. You mention double checking when you are finished, but they might not know what restrictions they need to put back in without checking existing restrictions before modifying.
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Re: Re: [Script] Highlights for Segments & Landmarks - v1.4.

Postby bgodette » Thu Nov 08, 2012 9:30 pm

Wajo357 wrote:
skbun wrote:
Wajo357 wrote:I'm loving the script. I'm still getting used to it. Thank you!.

Quick question: I always assumed that Waze stored road speed based on time of day and road speed to go straight or make a turn (based on the navigation routes I would get). However, when I select a segment, it just shows the average speed for that segment. So is this information telling me I was wrong with my assumption?


I think this might be a useful read for you:

http://www.waze.com/wiki/index.php/How_ ... tes_routes

Meantime...'average' A-B and B-A speeds is an easily pulled data chunk from a segment, so Tim said 'Sure, let's put it in'. Real time data and 'Time of day data' is not, so far as I know.


Yeah... I saw that wiki article, which is where I got my knowledge from. So it seems like I am correct and this data is just a total average.

Our best guess as to what it exactly is, is that it is an average of all the timeslots. It does change over time as drives across segments are processed, but is a synthetic attribute that we cannot change with the editor.

It's useful inferring data pollution, potentially wrongly set one ways, etc.

It's all my phone's fault for using Tapatalk.
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