AlanOfTheBerg wrote:Pretty sure Waze rarely, if ever anymore, will do geometry adjustments based on drives. That made sense long ago when there were not very many editors, but today there are enough editors that that type of process is no longer necessary.
davipt wrote:Now this roundabout is a good example of how one learns and tries different things over almost a year. As far as I've understood the sistem, waze does moves segments and nodes around based on the gps tracks. This means that roundabouts will move away from the center of the circle on the satellite, and in certain cases where GPS coverage is less good, will even become slightly oval or completely dead like the first link I sent. And when this happens, the dozens of nodes of the original roundabout becomes much less, like you can see on this one.
Timbones wrote:Levels have no consequence on routing at all.
davipt wrote:Issue one was bridging those segments at the wrong order and no longer getting the whole roundabout A-->B. But that may not be a problem for the routing, just ugly.
The second issue is that the bridging increases the level, and it may happen that a roundabout with different levels per segment may confuse the routing and give wrong instructions.
xteejx wrote:No need to bridge it, just select the extra nodes after you've cleaned the roundabout up, and press delete.
Best practice is to redraw from scratch though.
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