[Script] WME Junction Node Fixer v0.2.1 2017-08-16

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WME Junction Node Fixer v0.0.9.3 2014-08-26

Postby taco909 » Sun Aug 31, 2014 9:21 pm

doctorkb wrote:
Taco909 wrote:I have no way of opening the Webstore version of the script to verify if it is the same one that he posted.


I didn't do anything too magical.

I found wme-jnf.user.js in:
C:\Users\USERNAME\AppData\Local\Google\Chrome\User Data\Default\Extensions\dhnjmbmlldgfomcdmflifibpappdadcm\0.0.9.3_0

I'm not sure if the extensions subfolder (dhnjm...) is randomly named or if it is specific to all JNF installations.

Regardless, it made no difference. There's got to be some difference in how it is processed that makes it incompatible with GM. There was no change at all in the warning popup and it did not begin working.
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Re: [Script] WME Junction Node Fixer v0.0.9.3 2014-08-26

Postby taco909 » Sun Aug 31, 2014 9:11 pm

james890526 wrote:
Taco909 wrote:
PHIL-IP63 wrote:It's your choice ;)
I prefer Firefox, I have extensions that don't exist for Chrome (not for Waze). :)

It's not my ideal solution, and the ONLY thing I do in Chrome is edit the map.
I've never cared for it and have no intention of using it as my regular browser.

The script issue is interesting. I had 100% success in copy-pasting my existing GM scripts into TM for the WME scripts that I could not locate to download, but when I try the same thing with JNF going from Chrome to GM it fails.


That's because you should be using the Chrome webstore extension instead of the GM script

I'm using the Chrome webstore versions of the scripts that I can find on the Chrome webstore.

That includes 7 of the 11 scripts that I was running with Firefox.

And As I said, those I have imported FROM Firefox TO Chrome have worked acceptably.
If I try to take the Chrome version of JNF that Doctorkb posted and paste it into GM for Firefox it does not update. I have no way of opening the Webstore version of the script to verify if it is the same one that he posted.
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Re: [Script] WME Junction Node Fixer v0.0.9.3 2014-08-26

Postby taco909 » Fri Aug 29, 2014 9:33 pm

PHIL-IP63 wrote:It's your choice ;)
I prefer Firefox, I have extensions that don't exist for Chrome (not for Waze). :)

It's not my ideal solution, and the ONLY thing I do in Chrome is edit the map.
I've never cared for it and have no intention of using it as my regular browser.

The script issue is interesting. I had 100% success in copy-pasting my existing GM scripts into TM for the WME scripts that I could not locate to download, but when I try the same thing with JNF going from Chrome to GM it fails.
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Re: [Script] WME Junction Node Fixer v0.0.9.3 2014-08-26

Postby taco909 » Fri Aug 29, 2014 6:36 pm

PHIL-IP63 wrote:Always no more news about a version for Firefox ? :cry:

I've moved to Chrome for editing.
Firefox is worthless now except as a place to store scripts that are either not downloadable (one or two of the chat tools are on servers that are down), or that I always have trouble finding the download links to because the author did not create a thread on the forum (or maybe because the potential for abuse is high so they were removed)
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Re: [Script] WME Junction Node Fixer v0.0.9.2 2014-08-26

Postby taco909 » Tue Aug 26, 2014 6:39 pm

I removed the script from my browser and I still get the error... Firefox/Greasemonkey.
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Re: [Script] WME Junction Node Fixer v0.0.9.0 2014-08-18

Postby taco909 » Mon Aug 25, 2014 9:52 pm

Is 0.0.9.x available for Firefox?
0.0.8.2 was the last version on Userscripts (and still on the mirror site linked in the Wiki)
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Re: [Script] WME Junction Node Fixer v0.0.9.0 2014-08-18

Postby taco909 » Mon Aug 25, 2014 4:44 am

doctorkb wrote:
Taco909 wrote:I'm running 0.0.8.2 and that is the only version available on Userscripts (yes, it is back up).


This is the .user.js file from the distribution.

See if you can use this in GM -- I have it working in TM.

No luck with this on GM
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Re: [Script] WME Junction Node Fixer v0.0.9.0 2014-08-18

Postby taco909 » Sun Aug 24, 2014 9:34 pm

bgodette wrote:
mikenit wrote:Since a problem/modification in WME, JNF and others scripts are broken.

WARNING: keys W and Q fall back to the original function in the WME.
You're not running 0.0.9.0 or 0.0.9.1 as JNF is unaffected, since 0.0.9.0 was compatible with the Beta code that is now Production. The new Beta code is a different story.

I'm running 0.0.8.2 and that is the only version available on Userscripts (yes, it is back up).
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Re: [Script] WME Junction Node Fixer v0.0.7.5 Dec 23 2012

Postby subicle » Thu Oct 24, 2013 7:09 pm

True you don't need people to keep getting routed down your/anybodys deadend as a turn around. Didnt think about that.

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Re: [Script] WME Junction Node Fixer v0.0.7.5 Dec 23 2012

Postby subicle » Thu Oct 24, 2013 6:16 pm

That would be nice to see added to JNF! :-D

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