[Script] WME Add-Ons V0.45 ==> Features moved in WME Toolbox

Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Moderators: Unholy, bextein

Forum rules
Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WME Add-Ons

Postby orbitc » Sun Mar 24, 2013 11:29 pm

OK.
I had the same issue but now I know what is the solution.
1- Have a copy of the script on your desktop
2- Open Crome
3- On the search/address bar just put this: chrome://extensions
4- Just move the file from desktop to just opened chrome window. (you'll see your other extensions here)
5- click yes/ok
6- DONE :D
Regional Coordinator for Northeast (DE, NJ, NY, PA) & New England (CT, ME, MA, NH, RI, VT)
• ßeta Tester
• iOS ßeta: Always the latest version
• WME ßeta

Image
WME | USA | MapRaid!
orbitc
Master Raider
Master Raider
 
Posts: 6208
Joined: Mon Jun 25, 2012 1:51 pm
Location: USA
Has thanked: 2380 times
Been thanked: 5808 times

Re: [Script] WME Add-Ons

Postby orbitc » Sun Mar 24, 2013 8:29 pm

Based on his (add-on author) description, he base his script loosely on color highlighter script. Could he (color highlighter script author) look and if he can update the version issue?
Regional Coordinator for Northeast (DE, NJ, NY, PA) & New England (CT, ME, MA, NH, RI, VT)
• ßeta Tester
• iOS ßeta: Always the latest version
• WME ßeta

Image
WME | USA | MapRaid!
orbitc
Master Raider
Master Raider
 
Posts: 6208
Joined: Mon Jun 25, 2012 1:51 pm
Location: USA
Has thanked: 2380 times
Been thanked: 5808 times

Re: [Script] WME Add-Ons V0.43

Postby Olestas » Fri Jul 19, 2013 2:04 pm

Could you make, so suppress junctions would not remove connections if there are Denied turns in between and if road types and/or directions are changing...
Olestas
Coordinators
Coordinators
 
Posts: 5986
Joined: Wed Mar 09, 2011 7:08 pm
Location: Latvia
Has thanked: 2994 times
Been thanked: 2165 times

Re: [Script] WME Add-Ons

Postby Olestas » Wed Jan 23, 2013 1:48 pm

So.. maybe it is somehow possible to avoid joining segments with different types in anything?
Olestas
Coordinators
Coordinators
 
Posts: 5986
Joined: Wed Mar 09, 2011 7:08 pm
Location: Latvia
Has thanked: 2994 times
Been thanked: 2165 times

Re: [Script] WME Add-Ons

Postby Olestas » Wed Jan 23, 2013 1:15 pm

Illogical.
But why it joins segments which have changing one-way and two-way road types? Should not do this.
Olestas
Coordinators
Coordinators
 
Posts: 5986
Joined: Wed Mar 09, 2011 7:08 pm
Location: Latvia
Has thanked: 2994 times
Been thanked: 2165 times

Re: [Script] WME Add-Ons

Postby Olestas » Wed Jan 23, 2013 1:00 pm

Suppress extra - should not include similar segments which have restricted turns in between.
Olestas
Coordinators
Coordinators
 
Posts: 5986
Joined: Wed Mar 09, 2011 7:08 pm
Location: Latvia
Has thanked: 2994 times
Been thanked: 2165 times

Re: [Script] WME Add-Ons

Postby Olestas » Wed Jan 23, 2013 12:27 pm

Hmm.. have done this precisely 2 times before this post, and it refused. Now it worked...
Olestas
Coordinators
Coordinators
 
Posts: 5986
Joined: Wed Mar 09, 2011 7:08 pm
Location: Latvia
Has thanked: 2994 times
Been thanked: 2165 times

Re: [Script] WME Add-Ons

Postby Olestas » Wed Jan 23, 2013 9:03 am

Hmm.. not installing in Chrome by drag and drop into extentions. How do you install it?
Olestas
Coordinators
Coordinators
 
Posts: 5986
Joined: Wed Mar 09, 2011 7:08 pm
Location: Latvia
Has thanked: 2994 times
Been thanked: 2165 times

Re: Re: Re: [Script] WME Add-Ons

Postby mssusa » Tue Feb 19, 2013 4:34 am

foxitrot wrote:
gdu1971 wrote:For example, a script for level 5 users which is able to create a node for each intersection of selected segments (thx enhket for the idea). Ideal for new cities, just draw lines and click "node maker" to create all nodes.

Sadly reminds me on many infamous points' picking grids, occasionally found here-and-there :sad:

So true :sad:

Sent from my GT-I9100 using Tapatalk 2
mssusa
Area Manager
Area Manager
 
Posts: 308
Joined: Wed Jul 27, 2011 7:27 am
Location: Riyadh, Saudi Arabia
Has thanked: 10 times
Been thanked: 2 times

Re: [Script] WME Add-Ons

Postby mssusa » Sat Jan 26, 2013 8:13 pm

I checked this roundabout function (on. 41) but it didn't do anything. I expected it to qw all nodes, set proper city and no name and set road type. But nothing happened. I'll do more tests and report back if it still does nothing.

Sent from my GT-I9100 using Tapatalk 2
mssusa
Area Manager
Area Manager
 
Posts: 308
Joined: Wed Jul 27, 2011 7:27 am
Location: Riyadh, Saudi Arabia
Has thanked: 10 times
Been thanked: 2 times

PreviousNext

Return to Addons, Extensions, and Scripts

Who is online

Users browsing this forum: tonestertm