Good lord...a sea of orange.

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Re: Good lord...a sea of orange.

Postby Borgholio » Wed Jan 16, 2013 7:14 pm

I'm killing them as fast as I can. My finger is cramping...giving the screen the permanent bird. :)
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Re: Good lord...a sea of orange.

Postby jemay » Wed Jan 16, 2013 7:05 pm

I have the same problem, so to get around that I mark it solved, then find a node that needs fixed (removing soft turns...), then the save icon will work.
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Re: Good lord...a sea of orange.

Postby HandofMadness » Wed Jan 16, 2013 7:01 pm

Can you guys close any of these? Marking them solved doesn't add anything to the undo counter, nor will the save box be active unless I make other edits.
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Re: Good lord...a sea of orange.

Postby HandofMadness » Wed Jan 16, 2013 6:38 pm

There's so many that it caused Chrome to choke on my work computer when zoomed all the way out.
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Re: Good lord...a sea of orange.

Postby jemay » Wed Jan 16, 2013 6:27 pm

The problems are from old data, I changed a segment (and node) back in "Updated: November 20, 2012" and the purple route shows the old node location for the turn. What a shame, this will cause several changes from old date that is not required.
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Re: Good lord...a sea of orange.

Postby CBenson » Wed Jan 16, 2013 5:30 pm

Give it a second, they'll disappear. Or at least some of us are having problems consistently seeing them.
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Re: Good lord...a sea of orange.

Postby jemay » Wed Jan 16, 2013 5:29 pm

Another back-end script must have run again. I guess I need to stop reading and get to resolving...
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Good lord...a sea of orange.

Postby jasonh300 » Tue Feb 12, 2013 9:06 pm

And we still have editors who are using this outdated data as an excuse to complicate simple intersections and further damage the maps. I wish they'd just do away with most of the MPs.


iOS Tapatalk 2 sucks.
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Good lord...a sea of orange.

Postby Borgholio » Wed Jan 16, 2013 5:04 pm

Yikes!

1-16-2013 8-24-53 AM.jpg
(202.41 KiB) Downloaded 1650 times
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