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Post by Thortok2000
I can understand why you'd want the tool for a single segment, but the point is it's pretty much useless even on that single segment.

It doesn't matter how many nodes a segment has. The impact on the server is infinitesimal. As far as making a basemap segment easier to adjust, you have two options. Either clear all geometry entirely and rebuild, or hold D and swipe back and forth over the nodes you want to clear away. Holding D and swiping can clear tons of nodes in a very quick time, allowing you to only adjust the part of the road you were wanting to adjust.
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Post by Thortok2000
@ottonomy -

Sounds like a better tool would be to 'move entire segment' keeping its geometry but realigning it somewhere else, possibly with a rotation feature as well.

However, I think the easiest way to do it would be to first move the '1 out of every 4' or so nodes to their new positions, and then swipe-delete the rest that got left behind. If you did the swipe-delete first, you might wind up removing the ones you want to keep, true, so just do the swipe-delete after.

While I don't think there's much harm in allowing simseg on a single segment at a time, I still don't see that there's that much use, either. It's really not that much time saved, if any at all.
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Post by turnertr
taco909 wrote:Lost "Suppress Unneeded Junctions" on the 6-26 update.
Same here, upon review #40 now is restricted to L5+, CM. Currently L4 AM.

It would be nice to be able to utilize this feature again, as in certain rural areas where the basemap is plenty, there are _many_ extra nodes that we are removing on a daily basis. This tool did make this chore much easier. Now that we no longer have access, we will either have to do the manual deletes (sometimes this is around 50+), or fix the soft nodes.

Just throwing in my argument for having this feature returned.

Thanks,
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