Default turns when adding new roads

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Re: Default turns when adding new roads

Postby kodi75 » Thu Jan 24, 2013 2:13 pm

They are "on my list" but low-priority.

Attending to URs, cleaning up existing roads, mapping new subdivisions, and encouraging new users to resist the temptation (a) to map every parking lot aisle and (b) splitting roads just b/c there is a median. Keep it simple!

And checking my work as well. oops! :oops:
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Re: Default turns when adding new roads

Postby txemt » Thu Jan 24, 2013 1:38 am

kodi75 wrote: It doesn't seem worthwhile to research whether to 'hard-allow' them all - unless there is a UR that draws me to that area or it affects a major intersection, right?


Why not?
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Re: Default turns when adding new roads

Postby kodi75 » Thu Jan 24, 2013 1:35 am

AndyPoms wrote:When a road is created, the turns are "soft" denied, meaning Waze will route through them even if they are denied. This is because you can't prove a negative.


Best explanation yet - the wiki's page has it, but not as succinct.

If I {shift-z} in some areas there is a sea of soft-denied turns. It doesn't seem worthwhile to research whether to 'hard-allow' them all - unless there is a UR that draws me to that area or it affects a major intersection, right?
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Re: Default turns when adding new roads

Postby CBenson » Tue Jan 22, 2013 4:13 pm

I am guessing that you are familiar with shift-z as well. But if not, note that it can be helpful at times.
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Re: Default turns when adding new roads

Postby AndyPoms » Tue Jan 22, 2013 11:08 am

When a road is created, the turns are "soft" denied, meaning Waze will route through them even if they are denied. This is because you can't prove a negative - if enough people drive through a soft-denied turn, it will turn soft allowed - the app can't tell if people aren't taking a turn, only that they are going that way. When you QW a junction or manually set turn restrictions, you set the to be "hard" restrictions - which carry much more weight in the routing engine. When creating new roads, it is best to QW all junctions (hard-allow all turns) then disallow turns which aren't legal (hard-disallow).
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Re: Default turns when adding new roads

Postby sgtgary » Tue Jan 22, 2013 10:45 am

Thanks! Unfortunately, many of these subdivisions were done recently and before I was a member... and they're all goofy on the turns. So I've been *trying* to go and find turns not marked and fixing them the best I can. It's a lot of work to fix those when they're not obvious on the map. ;)
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Re: Default turns when adding new roads

Postby txemt » Tue Jan 22, 2013 5:54 am

More points when editing. :)

You can be proactive and hit the new subdivisions before the other wazers do. There's a lot of brand new subdivisions I've placed based on satellite imagery as well as other sources for those neighborhoods. I try to beat the people moving into those neighborhoods, so they can find directions to their new homes without any problems.
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Default turns when adding new roads

Postby sgtgary » Tue Jan 22, 2013 5:15 am

I am sure this has probably been submitted before, but maybe not... I can't find it on a search

When adding a brand new road on Waze, the turns are all defaulted to off. Joining other roads requires that you go and choose the turns that are permitted. This is a nightmare for my growing end of Omaha because people are adding roads at a pretty good pace but I'm having to go and fix hundreds of turns that aren't permitted (you notice them when the GPS routes you all over the neighborhood to get somewhere).

I would love either:
1. an easy way to identify the roads without turns permitted on the map view
2. a default setting that lets all roads turn when a new road is connected. It's easier to disable a turn then.

Just an idea :)
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