Fri Feb 12, 2016 4:46 pm
proposal wrote:The Dirt Road / 4X4 Trail type has the unique property that Waze users may ask not to be routed over it. Users may ask to avoid it for all through routing with the settings option "Dirt roads - Don't allow", or to avoid it for through routing longer than 300 m (984 ft) with the option "Dirt roads - Avoid long ones".
Because of this property, this type typically represents side roads that some fraction of local drivers habitually avoid due to surface quality. In metropolitan or other urbanized regions, this generally means unpaved (dirt, gravel, crushed rock) roads, or roads in uncommonly poor condition by local standards. In other areas, roads with unpaved surfaces may be essential routes and thus necessarily set to other types such as "Street", "Primary Street", or even higher, as if they were paved.
Check your state page for details on whether your state follows unique guidelines for dirt roads, or contact your regional coordinator for further guidance.
Sat Feb 13, 2016 8:08 pm
proposal wrote:The Dirt Road / 4X4 Trail type has the unique property that Waze users may ask not to be routed over it. Users may ask to avoid it for all through routing with the settings option "Dirt roads - Don't allow", or to avoid it for through routing longer than 300 m (984 ft) with the option "Dirt roads - Avoid long ones".
Because of this property, this type typically represents public side roads that some fraction of local drivers habitually avoid due to surface quality. In metropolitan or other urbanized regions, this generally means unpaved (dirt, gravel, crushed rock) roads, or roads in uncommonly poor condition by local standards. In other areas, roads with unpaved surfaces may be essential routes and thus necessarily set to other types such as Street, Primary Street, or even higher, as if they were paved.
Check your state page for details on whether your state follows unique guidelines for dirt roads, or contact your regional coordinator for further guidance.
Sun Feb 21, 2016 1:40 am
Sun Feb 21, 2016 3:50 pm
voludu2 wrote:Most of the section on "Walking Trail" needs to be removed because of the change in how Walking Trail behaves.
Sun Feb 21, 2016 11:10 pm
voludu2 wrote:Here are things that I think need to be removed:
* The longish section on applications
* The example image showing exactly how routing is affected -- it doesn't work exactly that way any more.
It seems to me that unattached and otherwise inaccessible (red arrow or TBSR) segments of all kinds cause bizarre routing problems (see the routing mess at Secaucus Junction). Do detached walking trail bits cause different effects than other routable and non-routable road types?
Mon Feb 22, 2016 6:03 am
voludu2 wrote:The rest of what I've heard about the changes to WT routing makes me think they are not currently suitable for pedestrianised urban shopping districts, train stations with 2 parking lots, or rest areas in freeway medians with parking lots on both sides
voludu2 wrote:I'm not sure if pedestrian boardwalk is currently better than WT for capturing walking-wazer traffic data next to roads.
voludu2 wrote:I'm willing to give it a shot.
Mon Feb 22, 2016 7:00 pm
Sat May 14, 2016 4:20 pm
Sun Aug 07, 2016 3:21 pm
Tue Aug 16, 2016 3:33 pm