Hromadna nehoda D1 - spatny routing

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Re: Hromadna nehoda D1 - spatny routing

Postby GinBook » Sat Mar 30, 2013 8:33 am

foxitrot wrote:Waze tady hnije, stale a nadale :roll:
Problem je v tom, ze (pri dlhsich usekoch) routing logic kladie vacsi doraz na kategoriu cesty ako na jej rychlost (historicke casy). Support pred dvoma tyzdnami zacal slubovat napravu. (Uvidime kolko rokov to este ostane na urovni slubov.)


Specifikuj "dlouhe useky" - od jake vzdalenosti?

Tak nejak bych bral do ~50km aby to navrhlo vsechny varianty.
Samozrejme podle momentalni situace na silnicich.

Beru to ted uz jenom filozoficky.
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Re: Hromadna nehoda D1 - spatny routing

Postby foxitrot » Sat Mar 30, 2013 1:28 pm

GinBook wrote:Specifikuj "dlouhe useky" - od jake vzdalenosti?

Tak nejak bych bral do ~50km aby to navrhlo vsechny varianty.
Samozrejme podle momentalni situace na silnicich.

Len tak orientačne, pre predstavu: Streets prestanú byť zaujímavé od 10 km, Primaries od 20, Minor od 30...
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Re: Hromadna nehoda D1 - spatny routing

Postby vitj » Tue Apr 02, 2013 10:54 am

Podle mych zkusenosti trasu pres street oproti Freeway nenabidne nikdy. Pokud jsem ji povysil na Primary street, prestoze je kratsi, tak je aspon mezi alternativnimi cestami.
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Re: Hromadna nehoda D1 - spatny routing

Postby foxitrot » Tue Apr 02, 2013 12:16 pm

foxitrot wrote:
GinBook wrote:Specifikuj "dlouhe useky" - od jake vzdalenosti?
Tak nejak bych bral do ~50km aby to navrhlo vsechny varianty.
Samozrejme podle momentalni situace na silnicich.

Len tak orientačne, pre predstavu: Streets prestanú byť zaujímavé od 10 km, Primaries od 20, Minor od 30...

Mrkol som si detaily - nanorep help pise:
nanoRep wrote:Long Distances:
• 0-15 km - All road types are allows for routing.
• 15-20 km - All road types except Streets.
• 20-30 km - All road types except Streets and Primary streets.
• 30-200 km - Only Minor, Major, and Freeways.
• more than 200 km - only Freeways.

Robi to tym stylom, ze na zaciatku alebo konci trasy sa segmenty nizsej kategorie pouziju, ale uprostred trasy sa proste odignoruju, ako keby neboli na mape.

vitj wrote:Podle mych zkusenosti trasu pres street oproti Freeway nenabidne nikdy. Pokud jsem ji povysil na Primary street, prestoze je kratsi, tak je aspon mezi alternativnimi cestami.

Zrejme to pomohlo pri kratsej trase?
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Re: Hromadna nehoda D1 - spatny routing

Postby vitj » Tue Apr 02, 2013 1:41 pm

Presne tak, trasa je asi 4km dlouhá.

Uz zacinam chapat proc se tak "divne" routing chova. Není to uplne idealni, ale alespon se clovek muze tomuto chovani prizpusobit a pocitat s tim. Vysvetluje to i situace, kdyz je hlavni tah ve meste totalne ucpanej a presto to pres nej naviguje.
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Re: Hromadna nehoda D1 - spatny routing

Postby dzajro » Tue Apr 02, 2013 2:45 pm

Modelova situacia, dvaja wazeri, jeden z NR, druhy z PP chcu ist cez BA do Viedne. V BA je totalne zapchaty obchvat. Toho z NR to posle inou cestou, lebo menej ako 200km, ale ten z PP ma proste smolu a zostava na obchvate? Uhm, nie je to trosku krepe?
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Re: Hromadna nehoda D1 - spatny routing

Postby foxitrot » Tue Apr 02, 2013 2:47 pm

Pekny priklad. Znova pripomenie, ze "nie vsetci su si rovni" :D
dzajro wrote:Uhm, nie je to trosku krepe?

Uhm, je. A ani nie len trosku. Sorry, wole, ale Waze.

Ale vraj su prave v procese prerabania routovacieho algoritmu, aby bola dolezitejsia rychlost cesty a nie jej typ. No ved uvidime (snad do letnych prazdnin).
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Re: Hromadna nehoda D1 - spatny routing

Postby vitj » Wed Apr 03, 2013 8:29 am

Pro pobaveni, jak dokaze smerovat.

Ono je to tam samozrejme ucpane ze vsech stran, prejezd do Primatorske je stejne pomaly jako prima cesta.

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Re: Hromadna nehoda D1 - spatny routing

Postby vlado_s » Fri Apr 12, 2013 9:55 pm

Potvrdzujem čo tu uviedol foxitrot a ešte doplním, že pri preferencii najrýchlejšia trasa nie vždy ponúka 3 alternatívy aj keď alternatívy existujú.
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