Sloppy geometry...

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Sloppy geometry...

Postby jmp316 » Sun Jan 20, 2013 6:22 am

I've been fixing A LOT of sloppy geometry lately and this is one of my biggest pet peeves. I know it doesn't make a huge difference in the client, but it does make roads in the client look much nicer and professionally done. Ok, rant over. Thanks for letting me vent.
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Re: Sloppy geometry...

Postby failsafe » Mon Jan 21, 2013 9:16 am

Just make sure that when you make it look pretty, you don't break functionality in the client. That's paramount.
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Sloppy geometry...

Postby Bigbear3764 » Mon Jan 21, 2013 2:39 pm

If you see a node on top of an intersection, and one of the roads runs at an angle, those are there to give a proper turn right/left. If the road is on an angle, waze will show the slight turn but won't announce it.


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Re: Sloppy geometry...

Postby jmp316 » Mon Jan 21, 2013 3:57 pm

After finishing editing geometry, I always double check and fix any road restrictions, etc. My whole point to this is that if you're going to edit something, do it right the first time. Yes, we all make editing mistakes now and then, but the areas I'm fixing are just obvious laziness by the editors (and no, I'm not talking about the base maps).
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Sloppy geometry...

Postby Bigbear3764 » Mon Jan 21, 2013 4:34 pm

When you see a last edit date and user, it could be from a QW of a node to fix rev conns and u conns.

I know what your talking about though. I have selected segments and seen all the crazy nodes piled up on a strait run. Sometimes those are left from deleting extra intersection nodes. When you delete an unnecessary intersection node, it changes to a geometry node. I generally can tell when a road was split then unsplit.


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Sloppy geometry...

Postby kuduboet » Mon Jan 21, 2013 4:34 pm

I guess I am a perfectionist as well as I have been doing a lot of straight line fixing lately too, some of the roads were looking like they were drawn following a drunk guy stumbling down the road. But then again, that is the power of Waze for us to fix them, so I am okay with it :)


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Sloppy geometry...

Postby jmp316 » Mon Jan 21, 2013 5:22 pm

The hope is that with every edit we make, we make waze better for the end user. I guess that's why I'm such a perfectionist as well, but it's worth it...
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Sloppy geometry...

Postby jmp316 » Tue Jan 22, 2013 4:34 am

bigbear3764 wrote:If you see a node on top of an intersection, and one of the roads runs at an angle, those are there to give a proper turn right/left. If the road is on an angle, waze will show the slight turn but won't announce it.


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Explain this further. I ran into some edits tonight by a lot of top Illinois editors that I would consider sloppy... I just want to make sure I'm not messing anything up by trying to fix things.

I'll find some examples tomorrow and post them...
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Re: Sloppy geometry...

Postby failsafe » Tue Jan 22, 2013 6:06 am

One of the two things I'm willing to get "sloppy" on is a parking lot road, especially for a drive-through place. There, my goal is as few points as possible, and I'll keep them as far from the main road as I can, even if it's not pretty. Less chance of a false locate that way.

The other is when I'm mapping a new road by my own travel and the GPS points of others. There, I'll settle for close enough until the satellite image gets updated.

If you, or anyone else sees me as the last editor on a crappy-looking edit, permalink it and send it to me through the messaging system here. I won't get upset or shamed; I want to see it.

I know what you mean about the carelessness, jmp316. The downside of the whole "gaming" approach here. Edits aren't valued in terms of quality; only quantity. I agree with your approach; let's fix the stuff that's not right and make it better with every edit.
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Re: Sloppy geometry...

Postby Bigbear3764 » Tue Jan 22, 2013 6:18 am

jmp316 wrote:Explain this further. I ran into some edits tonight by a lot of top Illinois editors that I would consider sloppy... I just want to make sure I'm not messing anything up by trying to fix things.

I'll find some examples tomorrow and post them...


Here's one:
https://www.waze.com/editor/?zoom=10&lo ... TTTFTTTTFT

Zoomed all the way in, it looks like a goofy angle on Milwaukee Ave. Now zoom out, it appears as it is running at a strait angle. If you select the segment on Milwaukee Ave, it will show the strait arrow going off the road. This allows Waze to give proper left/right instructions. I have come up to a road with an angled street and Waze didn't announce a turn because the turn was so slight, it ignored it and counted more as a geometry node turn. Put the little kick on it, and Waze gives the turn instruction.
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