Vehicle types/ Navigation types

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Vehicle types/ Navigation types

Postby top_gun_de » Sat Dec 08, 2012 7:33 pm

Time-of-Day-Restrictions. There is at least one one-way in Hamburg which changes its direction over the day, and there are a couple of streets which are forbidden during a part of the day.

Best regards,


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Vehicle types/ Navigation types

Postby fvwazing » Sat Dec 08, 2012 9:50 pm

OldGnome wrote:
fvwazing wrote:It may be different in the states - but DUTCH cyclists are notorious!

All the more reason to know where they are. ;) :lol:

Dude, they are in front/left/right & on top of you.

An american astonished about dutch cyclists:

"This particular 3-way corner is INCREDIBLY busy with bicycles, cars, and pedestrians, and the traffic pattern is completely random. There don't seem to be any clearly defined rules of engagement -> from all directions bicycles and cars just whiz into the intersection and deal with whatever happens the best they can."
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Re: Vehicle types/ Navigation types

Postby OldGnome » Sat Dec 08, 2012 10:18 pm

fvwazing wrote:Dude, they are in front/left/right & on top of you.

Dang, I miss Europe.
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Re: Vehicle types/ Navigation types

Postby deeggo » Sun Dec 09, 2012 8:07 am

Coming from the Netherlands, that link is just hilarious FV!
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Re: Vehicle types/ Navigation types

Postby weeezer14 » Mon Dec 10, 2012 3:59 am

For the more common options we don't want to deal with fully supporting, just have them be pointers to the "Other vehicle" option that gets its speed ignored.

For example, bicycles. We know people use Waze on bicycles, so if we have a bicycle option for them to pick, I bet they are more likely to do so. Especially if it makes their icon into a bicycle ;)

They don't need to know the details that it behaves the same as if they picked "other" and we and Waze don't need to do anything beyond setting up the "other" option.

And if sometime in the future we actually do support bicycles in a more complex manner, then the backend can change and the client already is set to bicycle.

So to expand that thought, once we have a list of vehicle types we can imagine people using, add ALL of the common ones in that list and point them to "other" until such time that they do get special treatment. If we rather NOT ignore their data as if they were "other", point them instead to the normal/default/car profile on the backend.

And in the bright and distant future, we could go crazy and have the client show 50 different vehicle types but the back end can have them assigned to a nice tidy list of 5 or 10 profiles.
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Re: Vehicle types/ Navigation types

Postby vidiview » Tue Dec 11, 2012 6:39 am

- which types of navigation would you like to see?

Well, it would be great to have a navigation based on the most economical route. Today there's only the fastest and shortest route. The economical mode would be somewere in between fastest and shortest route.
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Re: Vehicle types/ Navigation types

Postby siilhhhi » Tue Dec 11, 2012 10:47 am

no pedestrians - too much trash anyway
no trucks - truck drivers will not insert restrictions needed, they always on road!
no bikers - they drive as it is possible, you cant use their tracks for twice :twisted:
YES for train mode - recording OFF, navigation OFF!

Of course there is good to have at least one "others" mode for people, who want use Waze without car! Speed data collecting off for them and no recording allowed and maybe navigation off too, to avoid walkers from german highways.
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Re: Vehicle types/ Navigation types

Postby HandofMadness » Fri Dec 21, 2012 10:36 pm

Here's an idea. It's a little bit crazy, but I think it may work:

Get 'private car' routing finished before jumping off on something new.

- Proper HOV support
- HOT lane support
- U-turns
- time restricted turns
- time restricted direction of travel
- differentiation between maintained gravel roads and 4x4 trails
- Ability to update incorrect GPS coordinates for addresses (since Bing takes forever, a small Waze hosted override database would work)

Most of these will affect any new type of vehicle routing you add as well. Let's get the bread and butter first before jumping to dessert.
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Re: Vehicle types/ Navigation types

Postby Olestas » Sat Dec 22, 2012 9:59 am

+ Public transport mode, so it does not report wrong turns.

+ Ferry (road type) / Avoid ferry.
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Re: Vehicle types/ Navigation types

Postby foxitrot » Sat Dec 22, 2012 10:04 am

@shawndoc: There's nothing crazy on it at all. No, this would be the correct order. But I suspect that (for any reasons beyond this thread and our knowledge) regularly appearing new (social) features are being considered more important than finally completing or fixing the existing ones.
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