Turn By Turn Display

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Turn By Turn Display

Postby ariesboy475 » Tue Jul 07, 2009 7:23 am

The turn-by-turn display still needs a lot of work. The number below the street name made me thought that, that's the distance I still need to travel before I get to the road mentioned above. However that is actually the total distance to the destination. The arrow and the name of the street to turn to next is not always correct. That info is incorrect because it is missing or skipping a few of the street/turns prior to getting to that step of the navigation.

When navigating to a destination or simply just having the map running, there are a few statistics that are of interest to many/some people. Currently only the current speed is available and only when you have a route set. Things like ETA, speed, direction (n/s/e/w or degrees), destination direction.
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Re: Turn By Turn Display

Postby sketch » Sun Oct 18, 2009 8:36 pm

I have a couple ideas for the implementation of exit and entrance ramps... some of it would require changes in both Cartouche and the client, but I think it'd make some sense of the interface. (Note that the map images in these images aren't always accurate; the interface itself is what I'm focusing on)

First of all, it would be very nice to have the highway shields in the client, how they are in the Live Map. This is how they show up on signs, and it'd make visual identification easier. The Live Map seems to already create shields for Interstates and for US Highways.

In addition, I think control cities should be placed separately in a green box with white text, as they are on the sign. This box could be located on the right or the left, depending on the ramp location. Since most people I think navigate using the highway designation, this is the most important information and should stay in the normal turn box.
interstate.png
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Also, it seems reasonable to include state highway shields in this too. I see two ways to implement this:
  • Establish a list of the way state highways are written (I know in some states it'll say, perhaps, "State Rte 182", but here in Louisiana they're referred to as "LA-3139", for example) and parse it like this, or
  • Use a general format (e.g. State Hwy 3139) and, based on the State listed in the editor, create the shield from that.

The Louisiana highway shield would hopefully look like this:
lahwy.png
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This shows the control city location for a ramp to the left.

Further, I think for exits, the road or city should be in the normal navigation space, and the exit number should be in the upper-right or upper-left corner based on the location of the exit. It seems more people would say "Take the Causeway exit" rather than "Take exit 228", but that could just be my perception. Anyway:
newspeed.png
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This also shows a new idea for the speedometer/distance to arrival/ETA location. The current speed indicator is bigger than it needs to be, and the circular shape takes up space unnecessarily. The square design includes three times the information in the same amount of space.

Anyway, these are just some ideas to make the interface cleaner and/or more functional.
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Re: Turn By Turn Display

Postby speedwazer » Fri Oct 16, 2009 9:06 pm

These are good suggestions and have been added to the feature request list. Thanks all!!
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Re: Turn By Turn Display

Postby ariesboy475 » Thu Oct 15, 2009 7:58 pm

An enhancement to the pushpin + icons is to color code them. So at a glance you can ID which type it is.
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Re: Turn By Turn Display

Postby spankmymonkey » Thu Oct 15, 2009 5:28 pm

I just find the map display impossibly cluttered and hard to discern at a glance. Sure, it's neat to see other Waze users the first time out, but it is really pointless and distracting most of the time. Showing other Wazers should be optional.

Sometimes I see the icons for incidents and sometimes they are just red pins that require me to touch them to find out more info. The red pins are useless--icons should always be displayed. The icons need to be simpler as it is currently difficult to determine what they are from a normal distance.

The maps NEVER updates current info smoothly and accurately as shown in the demo (on the iPhone client).
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Re: Turn By Turn Display

Postby sketch » Mon Oct 12, 2009 4:07 pm

ariesboy475 wrote:My thoughts is that before you get into the initial turn, you should see 2 lines indicating consecutive left turns or whatever turn it happens to be. Yes I've heard the double turn left as well; however I think the lead time into the turns will make things easier.


Agree. TomTom does this by placing a small arrow (like a filled-in >) between the two turn instructions, and by saying "Turn left. Then, keep right."; "Exit right. Then, keep left."; "Keep right. Then, take the motorway."; etc., and each instruction naturally has its own matching symbol. I'd love to see something like this.
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Re: Turn By Turn Display

Postby ariesboy475 » Mon Oct 12, 2009 9:26 am

sketch wrote:
ariesboy475 wrote:For successive turns that are, say with 1/4 mi/km, of the next turn. Is it possible to display 2-3 max turn directions? If you're not familiar with the area, you can miss those turns, since by the time they show up you should have already made those turns.

There are areas where several turns are within very short distance of each other.


I've noticed that when the client is about to navigate me through two consecutive left turns, it says "Turn left! Turn left!"

While I previously thought it was somewhat of a glitch as it happened usually as it was doing a lot of recalculating, I discovered that it was indeed giving me another turn in advance. It'd be a lot more clear if there were a "then" between the two instructions, by the way.


My thoughts is that before you get into the initial turn, you should see 2 lines indicating consecutive left turns or whatever turn it happens to be. Yes I've heard the double turn left as well; however I think the lead time into the turns will make things easier.
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Re: Turn By Turn Display

Postby sketch » Mon Oct 12, 2009 8:16 am

ariesboy475 wrote:For successive turns that are, say with 1/4 mi/km, of the next turn. Is it possible to display 2-3 max turn directions? If you're not familiar with the area, you can miss those turns, since by the time they show up you should have already made those turns.

There are areas where several turns are within very short distance of each other.


I've noticed that when the client is about to navigate me through two consecutive left turns, it says "Turn left! Turn left!"

While I previously thought it was somewhat of a glitch as it happened usually as it was doing a lot of recalculating, I discovered that it was indeed giving me another turn in advance. It'd be a lot more clear if there were a "then" between the two instructions, by the way.
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Re: Turn By Turn Display

Postby ariesboy475 » Mon Oct 12, 2009 8:06 am

For successive turns that are, say with 1/4 mi/km, of the next turn. Is it possible to display 2-3 max turn directions? If you're not familiar with the area, you can miss those turns, since by the time they show up you should have already made those turns.

There are areas where several turns are within very short distance of each other.
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Re: Turn By Turn Display

Postby krankyd » Sun Oct 11, 2009 10:24 pm

sketch you are right. we should modify this - I opened a ticket.
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