Post by lelehman
davielde wrote:I don't know if Mario is still in A2 or if he is back in the UP, but it would be great to test in an area like his where there are alleys between every street.
I think he's still in A2, at least for a little while, but I believe he's headed back up relatively soon for the summer. I'll get him in here, hold on.
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Post by SuperMari0O
Oh hello everyone! I will be in A2 until around the 4th of May. I am glad we are finally having this conversation because where I am from alleys are extremely important for parking. Another point I wanted to bring up has to do with which road type? and also should we be naming them? I have all of mine named "Alley" but that begins to look quite cluttered in the editor very quickly. Here is a town I just recently made perfect. (geometry and turn restrictions) The problem with my town is that it has had the same aerial since probably mid-2000s.

https://www.waze.com/editor/?lon=-87.06 ... 85&env=usa

If only you could have all seen this area before I started fixing it. Here is an example of what my town looked like before:

https://www.waze.com/editor/?lon=-89.31 ... 85&env=usa

I should have taken pictures!
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Post by SuperMari0O
Ahhh I see. Ya that would be confusing. I know I have seen this discussion somewhere before, but can't remember if there was a consensus. Why do we use the parking lot road type and not private? Private seems much more fitting to me.
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Post by SuperMari0O
I like it but after the alley is proven to be residential, how do you determine whether or not it aids in parking? Is that greatly determined by whether the alley has garages/driveways along it? What other things should we be looking for? I am just trying to clarify what separates an alley that should be mapped from an alley that shouldn't.
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