Are Reverse Connections Necessary?
I finally got to drawing up a sample neighborhood to really understand what Rev-Cons are all about. In essence, a one-way street is really a bunch of restricted turns that point to not being able to enter from one side. If there is a normal one-way with all turns allowed, when that is turned into a one-way, it creates a bunch of rev-cons by the fact that all those restricted turns which would have simulated the one-way weren't first changed BEFORE creating the one-way.
Am I the only one who sees this as inane? Shouldn't the act of making a street one-way also include all these other normal restrictions. Why does this put the onus on us to make two sets of changes?
Simply put, in my mind, Reverse Connections are a BUG. Pure and simple. (Now I'm waiting to see if anyone calls them a FEATURE.) So, let's change the one-way code to automatically eliminate rev-cons, unless they are truly errors.
Also, on that matter, could someone write a script to go through all of them currently out there and just remove them? Unless... Is there ANY good use for them?
Am I the only one who sees this as inane? Shouldn't the act of making a street one-way also include all these other normal restrictions. Why does this put the onus on us to make two sets of changes?
Simply put, in my mind, Reverse Connections are a BUG. Pure and simple. (Now I'm waiting to see if anyone calls them a FEATURE.) So, let's change the one-way code to automatically eliminate rev-cons, unless they are truly errors.
Also, on that matter, could someone write a script to go through all of them currently out there and just remove them? Unless... Is there ANY good use for them?
Re: Are Reverse Connections Necessary? Topic is solved