Color schemes thread

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Re: Color schemes thread

Postby CrackedLCD » Mon Jun 23, 2014 12:21 am

Strange. I was under the impression that the "declutter" option in the old schemas helped to control what was visible at each zoom level. Don't know why they'd want to break out schemas for multiple zoom levels like that. I didn't even notice the new folders. I replace whatever theme is in folder 9 with a custom one so I never even looked at the default after upgrading.
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Re: Color schemes thread

Postby Dave2084 » Tue Oct 02, 2012 7:40 pm

I've been playing with some colour schemes today for the first time in over a year now that I've worked out how to upload them onto an un-jailbroken iOS6 iPhone ...

After poking around I have a question:

Most colours are RGB hex like this:
Code: Select all
Ramps.Color2: #f8f8f8


However a small number have 8 digits:
Code: Select all
Ramps.Color1: #bfc9bd00


What do the extra two digits do (transparency?) and is the RGB the first or last 6?
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Re: Color schemes thread

Postby Dave2084 » Wed Oct 03, 2012 5:25 am

If did find some notes by shalafi from a post in May 2010 in a text file I had:

shalafi wrote:some properties also have an alpha value specified (Cities #xxxxxx00, changing the alpha to #xxxxxxff will show the City area)


So, one could deduce that 00=off and ff=on ...

However in the new day colour scheme for the v3.5 beta we have the following value:
Code: Select all
Labels.BgColor: #faf8f5dd


And Map editors had:
Code: Select all
Labels.BgColor: #ffffffbf


Does the Labels.BgColor get used in the v3.x client?
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Re: Color schemes thread

Postby Dave2084 » Fri Oct 05, 2012 6:34 pm

AlanOfTheBerg wrote:Yeah, the categories of landmarks the client can render differently is small. We don't really know how they are categorized on the server side when the data is sent to the app.


I was playing in the week by using a plain scheme like my night time one and changing some parameters to bright colours to see which of the road types and landmarks are actually used:

No surprises regarding the road types they all map to what you'd expect apart from Streets, Parking Lot Roads, Private Roads & Service Road Types all map to "street.class". The only one I couldn't figure out was the "exit.class" anyone know what it's used for?

For landmarks most don't seem to be used, the ones that are used are:
1. "Cities.Class" = City polygons from WME. Even though we have had three updates on ROTW since I completely changed some city names this has not updated in the client, most likely because the city polygons layer seems to be broken and has not updated in almost 2 months. Support keep ignoring me on this ...
2. "Parks.Class" = Parks, Woodland & Forest Landmarks, basically everything that is green.
3. "Sea.Class" = Water Feature Landmarks, basically everything that is blue (ie water)
4. "Stations.Class" = Everything else ...
5. The remaining landmark classes don't seem to do anything unless someone knows different.
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Re: Color schemes thread

Postby Dave2084 » Fri Oct 05, 2012 7:55 pm

Oh and here is my night scheme:

Code: Select all
############################
#                          #
#      NIGHT SCHEME        #
#                          #
############################



# GENERAL ###########

Map.Background: #000000
Labels.Color: #909090
Labels.BgColor: #383838

Console.Foreground: #000000
Console.Background: #c0c0c0



# ROADS ##############

Freeways.Class: Road
Freeways.Color: #2a4076
Freeways.Color1: #2a4076
Freeways.Color2: #555e69
Freeways.Declutter: 2147483647
Freeways.Delta1: -2
Freeways.Delta2: -2
Freeways.Thickness: 5

Primary.Class: Road
Primary.Color: #2a4076
Primary.Color1: #2a4076
Primary.Color2: #555e69
Primary.Declutter: 4000
Primary.Delta1: -2
Primary.Delta2: -2
Primary.Thickness: 4

Secondary.Class: Road
Secondary.Color: #425172
Secondary.Color1: #425172
Secondary.Color2: #555e69
Secondary.Declutter: 1500
Secondary.Delta1: -2
Secondary.Delta2: -2
Secondary.Thickness: 4

Ramps.Class: Road
Ramps.Color: #425172
Ramps.Color1: #425172
Ramps.Color2: #555e69
Ramps.Declutter: 160
Ramps.Delta1: -2
Ramps.Delta2: -2
Ramps.Thickness: 3

Exit.Class: Road
Exit.Color: #425172
Exit.Color1: #425172
Exit.Color2: #555e69
Exit.Declutter: 350
Exit.Delta1: -2
Exit.Delta2: -2
Exit.Thickness: 3

Highways.Class: Road
Highways.Color: #425172
Highways.Color1: #425172
Highways.Color2: #555e69
Highways.Declutter: 350
Highways.Delta1: -2
Highways.Delta2: -2
Highways.Thickness: 3

Streets.Class: Road
Streets.Color: #7c7c7c
Streets.Color1: #7c7c7c
Streets.Color2: #555e69
Streets.Declutter: 120
Streets.Delta1: -2
Streets.Delta2: -2
Streets.Thickness: 2


Pedestrian.Class: Road
Pedestrian.Color: #202020
Pedestrian.Declutter: 160
Pedestrian.Delta1: 0
Pedestrian.Thickness: 1

4X4 Trails.Class: Road
4X4 Trails.Color: #202020
4X4 Trails.Declutter: 160
4X4 Trails.Delta1: 0
4X4 Trails.Thickness: 1

Trails.Class: Road
Trails.Color: #202020
Trails.Declutter: 160
Trails.Delta1: 0
Trails.Thickness: 1

Walkway.Class: Road
Walkway.Color: #202020
Walkway.Declutter: 160
Walkway.Delta1: 0
Walkway.Thickness: 1



# AREAS ##############

Stations.Class: Area
Stations.Color: #202020
Stations.Declutter: 200
Stations.Delta1: 0
Stations.Thickness: 1
Stations.LabelDeclutter: 100
Stations.LabelColor: #606060

Cities.Class: Area
Cities.Color: #ff000000
Cities.Color1: #ff000000
Cities.Declutter: 2147483647
Cities.Delta1: 1
Cities.Thickness: 100
Cities.LabelDeclutter: 200
Cities.LabelColor: #909090

Airports.Class: Area
Airports.Color: #202020
Airports.Declutter: 200
Airports.Delta1: 0
Airports.Thickness: 1

Hospitals.Class: Area
Hospitals.Color: #202020
Hospitals.Declutter: 200
Hospitals.Delta1: 0
Hospitals.Thickness: 1

Malls.Class: Area
Malls.Color: #202020
Malls.Color1: #202020
Malls.Declutter: 200
Malls.Delta1: 1
Malls.Thickness: 100

Parks.Class: Area
Parks.Color: #004000
Parks.Declutter: 200
Parks.Delta1: 0
Parks.Thickness: 1
Parks.LabelDeclutter: 400
Parks.LabelColor: #008000

Lakes.Class: Area
Lakes.Color: #000040
Lakes.Declutter: 1300
Lakes.Delta1: 0
Lakes.Thickness: 1

Sea.Class: Area
Sea.Color: #000040
Sea.Declutter: 2147483647
Sea.Delta1: 0
Sea.Thickness: 1
Sea.LabelDeclutter: 400
Sea.LabelColor: #000090

Shore.Class: Feature
Shore.Color: #000040
Shore.Declutter: 2147483647
Shore.Delta1: 0
Shore.Thickness: 2

Rivers.Class: Feature
Rivers.Color: #000040
Rivers.Declutter: 300
Rivers.Delta1: 0
Rivers.Thickness: 3



# OTHER ##############

Navigation.RouteColor: #c00000
Navigation.PossibleRouteColor: #00ccff
Navigation.StopPointColor: #ff8cf6


The blue and green landmarks are much much dimmer when your driving in the dark with auto brightness on (this took quite a few tries to get right). The red routing colour matches the dials in my Audi (yes I have OCD)! :D

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Re: Color schemes thread

Postby Dave2084 » Mon Nov 03, 2014 1:03 pm

I've been working on some UK specific colour schemes for a while now as the change for Major Highways to PRN finally means we can (almost) match a scheme for the majority of mapping services, and they are now ready for a wider release.


OS OpenData
Based on the Ordnance Survey colours used in their OpenData online maps, this is a bold, high contrast colour scheme designed to be accessible to colour-blind (CVD) users. Railways and runways are also shown on the map.


Classic Google Maps
Based on the maps colour scheme that Google stopped using in the UK in 2013. In contrast to the OS OpenData colour scheme this is a flat, subtle colour scheme. Railways and runways are also shown on the map.


Anyway, the follow the links above or view the theme pages on see them the wiki colour schemes page examples.


On the subject of the examples table of the wiki, it is very hard to read due to the narrow width of the Waze wiki (how many years have we been asking for it to be improved?). Since most schemes have their own page I think we should limit the table to one screenshot and a pracy of the description to make it more user friendly (as I have done). If users really want to see a detailed description of every colour they can read it there.
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Re: Color schemes thread

Postby Dave2084 » Fri Jan 16, 2015 7:18 am

Grab a free copy of iMazing AKA DiskAid (Tweet or Facebook like required) if you don't have it. I've been using this for loading custom Waze schema for years. :D

http://macheist.com/#tweetblast
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Re: Color schemes thread

Postby Dave2084 » Mon Feb 09, 2015 7:43 am

PesachZ wrote:The file name and location should be:
Waze/Documents/default/day/5/schema


The correct path is:

/Waze/Documents/skins/default/day/5/ and the 'schema' file goes in the numbered folder.
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Re: Color schemes thread

Postby Dave2084 » Sun Mar 01, 2015 8:03 am

sketch wrote:The default theme hasn't changed in quite some time, though, and I usually run it for at least the first couple days of a new version (because I don't connect my phone to my computer very often).


If you use iMazing to place the schema files on your phone you can do it via wifi so no need to even hook the phone up, you can do it with the phone in your pocket. :D
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Re: Color schemes thread

Postby Dave2084 » Mon Apr 06, 2015 9:29 am

PesachZ wrote:Looking into this


It has been marked as Obsolete as the Waze app content is being moved from Wiki to Waze Help.

I have highlighted that there is more than just how to switch colour schemes on this page in the GC forums.
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