Color schemes thread

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Re: Color schemes thread

Postby floppyrod84 » Fri Oct 05, 2012 12:46 am

Any chance someone can make one similar to the OS streetview dataset? If I ever get time I may do a few myself, some of the colouring in other products does look nicer in some ways at times.

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Re: Color schemes thread

Postby FreeMan12 » Fri Oct 05, 2012 3:16 am

Works great, now, Alan. Thanks!

One question. Currently in WME, we can specify a landmark type of "other", and we've been using it to mark out major construction zones (where roads will be closed, restricted, rebuilt, etc for months at a time). I don't see an "Other" category in the schema file, can I add one it to get it to recognize those?
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Re: Color schemes thread

Postby shalafi » Fri Oct 05, 2012 7:08 am

You surely can try ;)
Although I wouldn't expect a lot from that, the mapping of landmarks has changed a few times, who knows what are the "internal" types/names now ..
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Re: Color schemes thread

Postby FreeMan12 » Fri Oct 05, 2012 4:05 pm

Disappointing. :(

I created a new set of entries in the night schema called Other.*, changed the color setting, but my "other" landmark doesn't show up in the new color.

le sigh... :(
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Re: Color schemes thread

Postby AlanOfTheBerg » Fri Oct 05, 2012 5:16 pm

Yeah, the categories of landmarks the client can render differently is small. We don't really know how they are categorized on the server side when the data is sent to the app.
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Re: Color schemes thread

Postby Dave2084 » Fri Oct 05, 2012 6:34 pm

AlanOfTheBerg wrote:Yeah, the categories of landmarks the client can render differently is small. We don't really know how they are categorized on the server side when the data is sent to the app.


I was playing in the week by using a plain scheme like my night time one and changing some parameters to bright colours to see which of the road types and landmarks are actually used:

No surprises regarding the road types they all map to what you'd expect apart from Streets, Parking Lot Roads, Private Roads & Service Road Types all map to "street.class". The only one I couldn't figure out was the "exit.class" anyone know what it's used for?

For landmarks most don't seem to be used, the ones that are used are:
1. "Cities.Class" = City polygons from WME. Even though we have had three updates on ROTW since I completely changed some city names this has not updated in the client, most likely because the city polygons layer seems to be broken and has not updated in almost 2 months. Support keep ignoring me on this ...
2. "Parks.Class" = Parks, Woodland & Forest Landmarks, basically everything that is green.
3. "Sea.Class" = Water Feature Landmarks, basically everything that is blue (ie water)
4. "Stations.Class" = Everything else ...
5. The remaining landmark classes don't seem to do anything unless someone knows different.
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Re: Color schemes thread

Postby AlanOfTheBerg » Fri Oct 05, 2012 6:51 pm

Dave2084 wrote:4. "Stations,CLass" = Everything else ...
5. The remaining landmark classes don't seem to do anything unless someone knows different.

That is my experience as well. Stations affects a huge number of "classes" of landmarks.
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Re: Color schemes thread

Postby Dave2084 » Fri Oct 05, 2012 7:55 pm

Oh and here is my night scheme:

Code: Select all
############################
#                          #
#      NIGHT SCHEME        #
#                          #
############################



# GENERAL ###########

Map.Background: #000000
Labels.Color: #909090
Labels.BgColor: #383838

Console.Foreground: #000000
Console.Background: #c0c0c0



# ROADS ##############

Freeways.Class: Road
Freeways.Color: #2a4076
Freeways.Color1: #2a4076
Freeways.Color2: #555e69
Freeways.Declutter: 2147483647
Freeways.Delta1: -2
Freeways.Delta2: -2
Freeways.Thickness: 5

Primary.Class: Road
Primary.Color: #2a4076
Primary.Color1: #2a4076
Primary.Color2: #555e69
Primary.Declutter: 4000
Primary.Delta1: -2
Primary.Delta2: -2
Primary.Thickness: 4

Secondary.Class: Road
Secondary.Color: #425172
Secondary.Color1: #425172
Secondary.Color2: #555e69
Secondary.Declutter: 1500
Secondary.Delta1: -2
Secondary.Delta2: -2
Secondary.Thickness: 4

Ramps.Class: Road
Ramps.Color: #425172
Ramps.Color1: #425172
Ramps.Color2: #555e69
Ramps.Declutter: 160
Ramps.Delta1: -2
Ramps.Delta2: -2
Ramps.Thickness: 3

Exit.Class: Road
Exit.Color: #425172
Exit.Color1: #425172
Exit.Color2: #555e69
Exit.Declutter: 350
Exit.Delta1: -2
Exit.Delta2: -2
Exit.Thickness: 3

Highways.Class: Road
Highways.Color: #425172
Highways.Color1: #425172
Highways.Color2: #555e69
Highways.Declutter: 350
Highways.Delta1: -2
Highways.Delta2: -2
Highways.Thickness: 3

Streets.Class: Road
Streets.Color: #7c7c7c
Streets.Color1: #7c7c7c
Streets.Color2: #555e69
Streets.Declutter: 120
Streets.Delta1: -2
Streets.Delta2: -2
Streets.Thickness: 2


Pedestrian.Class: Road
Pedestrian.Color: #202020
Pedestrian.Declutter: 160
Pedestrian.Delta1: 0
Pedestrian.Thickness: 1

4X4 Trails.Class: Road
4X4 Trails.Color: #202020
4X4 Trails.Declutter: 160
4X4 Trails.Delta1: 0
4X4 Trails.Thickness: 1

Trails.Class: Road
Trails.Color: #202020
Trails.Declutter: 160
Trails.Delta1: 0
Trails.Thickness: 1

Walkway.Class: Road
Walkway.Color: #202020
Walkway.Declutter: 160
Walkway.Delta1: 0
Walkway.Thickness: 1



# AREAS ##############

Stations.Class: Area
Stations.Color: #202020
Stations.Declutter: 200
Stations.Delta1: 0
Stations.Thickness: 1
Stations.LabelDeclutter: 100
Stations.LabelColor: #606060

Cities.Class: Area
Cities.Color: #ff000000
Cities.Color1: #ff000000
Cities.Declutter: 2147483647
Cities.Delta1: 1
Cities.Thickness: 100
Cities.LabelDeclutter: 200
Cities.LabelColor: #909090

Airports.Class: Area
Airports.Color: #202020
Airports.Declutter: 200
Airports.Delta1: 0
Airports.Thickness: 1

Hospitals.Class: Area
Hospitals.Color: #202020
Hospitals.Declutter: 200
Hospitals.Delta1: 0
Hospitals.Thickness: 1

Malls.Class: Area
Malls.Color: #202020
Malls.Color1: #202020
Malls.Declutter: 200
Malls.Delta1: 1
Malls.Thickness: 100

Parks.Class: Area
Parks.Color: #004000
Parks.Declutter: 200
Parks.Delta1: 0
Parks.Thickness: 1
Parks.LabelDeclutter: 400
Parks.LabelColor: #008000

Lakes.Class: Area
Lakes.Color: #000040
Lakes.Declutter: 1300
Lakes.Delta1: 0
Lakes.Thickness: 1

Sea.Class: Area
Sea.Color: #000040
Sea.Declutter: 2147483647
Sea.Delta1: 0
Sea.Thickness: 1
Sea.LabelDeclutter: 400
Sea.LabelColor: #000090

Shore.Class: Feature
Shore.Color: #000040
Shore.Declutter: 2147483647
Shore.Delta1: 0
Shore.Thickness: 2

Rivers.Class: Feature
Rivers.Color: #000040
Rivers.Declutter: 300
Rivers.Delta1: 0
Rivers.Thickness: 3



# OTHER ##############

Navigation.RouteColor: #c00000
Navigation.PossibleRouteColor: #00ccff
Navigation.StopPointColor: #ff8cf6


The blue and green landmarks are much much dimmer when your driving in the dark with auto brightness on (this took quite a few tries to get right). The red routing colour matches the dials in my Audi (yes I have OCD)! :D

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Re: Color schemes thread

Postby khaytsus » Wed Oct 10, 2012 8:21 pm

Which schema is the Map Editors? I thought it would be 11, but there IS no 11... Odd.

I'm wanting to basically make the backgrounds darker in it but otherwise use it as an everyday theme. Since using some of the night themes in here, I'm actually liking them during the day too. But I like the editor colors. :)
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Re: Color schemes thread

Postby AlanOfTheBerg » Wed Oct 10, 2012 8:53 pm

khaytsus wrote:Which schema is the Map Editors? I thought it would be 11, but there IS no 11... Odd.

As of the date it was posted.
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