Feedback on the new WME UI (v2.0-455)

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Feedback on the new WME UI (v2.0-455)

Postby voludu2 » Tue Oct 24, 2017 12:48 pm

Thanks for the information on the latest version
I think there are a few tweaks which could make the UI even better.

I think some elements look grayed-out, which makes them look inactive. This includes the layers menu and map controls (street view, zoom, and center).

I think some elements have somewhat low contrast. More contrast would make them easier to read.


Please make the layers menu icon darker.
Right now, it looks grayed -out / inactive.

[MOD EDIT: See this post (release notes) for reference and context: https://www.waze.com/forum/viewtopic.php?f=8&t=241653 ]
Last edited by voludu2 on Tue Oct 24, 2017 2:25 pm, edited 1 time in total.

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Re: Feedback on the new WME UI (v2.0-455)

Postby vince1612 » Fri Nov 10, 2017 1:37 pm

SeveriorumPatrem wrote:For anyone on this thread following the undesired deletions issue, other editors figured out the steps to reproduce the problem 100% of the time, and scripts are not involved.

Per Vince, the devs have been informed. No further info was provided beyond that.

We're indeed waiting on a response.

In the meantime we also noticed that the problem occurs when you use the "Del" or "Delete" key on your keyboard to delete something. At first I couldn't reproduce the bug when it was reported because I wasn't using that key (Not in my editing habits).
If you instead click on the WME trash icon with you mouse (how I tried at first when prompted to delete), the bug does not happen. You should use that as a workaround for the time being.
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Re: Feedback on the new WME UI (v2.0-455)

Postby vince1612 » Sat Nov 04, 2017 12:46 pm

Twister-UK wrote:
vince1612 wrote:This issue was already reported in the WME beta BUGS forum and passed on to staff, who is currently away for the weekend, we can surely expect to hear something from them once they're back in the office.


Vince, I'd respectfully disagree with your viewpoint here. If this was only a beta issue then fair enough, but since it affects production users as well - the overwhelming majority of whom have no access to the beta forum or, therefore, the existing references to this problem - it seems entirely appropriate given the severity of the issue to also make some reference to it here.

I understand, but I think you may have misunderstood my comment and why I made it.

You're right that it would be appropriate to also make reference of this issue here, I never said it wasn't and never said it was only a beta issue.
I simply believe that someone who is a beta tester and that (so far) has not also provided feedback in the beta section at all, should not be posting steps and videos of the issue in this section only.

Thus I stand by my previous statement, absent from your quote and which provided the context for the rest of my post: Posting (only) in this feedback thread isn't the way someone should proceed as a WME beta tester and it won't actually make anything go any faster.
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Re: Feedback on the new WME UI (v2.0-455)

Postby vince1612 » Sat Nov 04, 2017 11:09 am

@All
Please always try to reproduce the bugs you encounter on a CLEAN WME to make sure that the issue is caused by the WME code and not by a script.

@SeveriorumPatrem
Posting that in this feedback thread isn't the way you should proceed as a WME beta tester and it won't actually make anything go any faster. This issue was already reported in the WME beta BUGS forum and passed on to staff, who is currently away for the weekend, we can surely expect to hear something from them once they're back in the office.
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Re: Feedback on the new WME UI (v2.0-455)

Postby vince1612 » Tue Oct 31, 2017 10:12 am

Stomtape wrote:I noticed that the new editor had once again opened the (unnecessary) option to confirm or not to approve U-turns on dead-end roads

This was reported to staff about 10 days ago who said it wasn't normal, AFAIK they should be removed again at some point.
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Re: Feedback on the new WME UI (v2.0-455)

Postby vince1612 » Thu Oct 26, 2017 12:06 pm

Lukring wrote:Hello. It seems I cannot make an intersection from two overlapping, same-level roads. Node Idle icon comes up but nothing happens when I tap on it - or something does 'cause one of the segments usually turns red, Save button is grayed out, but refreshing WME will show Leave Page? prompt. Kindly confirm if its broken or its just me having this problem. Thanks.

Known bug, devs are aware and already checking.
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Re: Feedback on the new WME UI (v2.0-455)

Postby vince1612 » Wed Oct 25, 2017 1:41 pm

Ardillon42 wrote:On chrome I'm not able to use my scroll wheel on chat, but it's working when I want to zoom in or out.

This is a known bug which I hope will be fixed soon, thanks ;)
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Re: New WME version v2.0-455

Postby vince1612 » Tue Oct 24, 2017 2:08 pm

Regarding the issue previously mentioned, Glodenox is right, please don't publicly expose problems that may be taken advantage of by people with bad intentions for all the Internet to see.

Staff is already working on fixing the issue. EDIT: It has been fixed ;) moving on
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Re: Feedback on the new WME UI (v2.0-455)

Postby UEFL » Thu Oct 26, 2017 7:45 pm

Just confirming the bug with trying to create a junction out of two overlapping (but not connected) segments with same elevation. Thanks.
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Re: Feedback on the new WME UI (v2.0-455)

Postby Twister-UK » Sat Nov 11, 2017 7:55 pm

SeveriorumPatrem wrote:I just noticed what the new pending cameras icons look like.


If you were still active in the beta test community, you'd know this was just one of oh so many issues raised about the new UI and, surprisingly (hah) this, along with pretty much every other complaint, was brushed aside by HQ who, once again, chose to hunker down behind their "our designers know best" attitude and act all defensive when any of us dare to suggest their latest creation is anything less than perfect :roll:
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