Junctions at ends of Courts
Yes!tgoth wrote:I have deleted many end nodes from my own neighborhood.. leave the rest alone?
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Yes!tgoth wrote:I have deleted many end nodes from my own neighborhood.. leave the rest alone?
Use the same new road and just move it from dead-end to dead-end leaving junctions behind.gettingthere wrote:It depends, if you are using Papyrus and only adding one - yes, that method is likely the fastest.dmcconachie wrote:The easiest way is surely in new cartouche and just to start a new road that connects to the existing one and then delete that new road.
If you have 10's or 100's to add, it's much quicker to add them in Cartouche_old. One step vs. two steps or more.
Yep, use this one a lot for breaking up segments too!bgodette wrote:Use the same new road and just move it from dead-end to dead-end leaving junctions behind.gettingthere wrote:It depends, if you are using Papyrus and only adding one - yes, that method is likely the fastest.dmcconachie wrote:The easiest way is surely in new cartouche and just to start a new road that connects to the existing one and then delete that new road.
If you have 10's or 100's to add, it's much quicker to add them in Cartouche_old. One step vs. two steps or more.
It depends, if you are using Papyrus and only adding one - yes, that method is likely the fastest.dmcconachie wrote:The easiest way is surely in new cartouche and just to start a new road that connects to the existing one and then delete that new road.
Good idea, this is valid and quick. Also, not necessary to save after each temporary junctioning.bgodette wrote:Use the same new road and just move it from dead-end to dead-end leaving junctions behind.
Re: Junctions at ends of Courts