Tile updates paused

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Tile updates paused

Postby AlanOfTheBerg » Thu Jun 21, 2012 6:42 pm

In case you hadn't read the notice: http://status.waze.com/map-tiles-proces ... ed-in-both
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Re: Tile updates paused

Postby AlanOfTheBerg » Mon Jun 25, 2012 8:55 pm

And the tile processing is to merge the existing map tiles with newly updated ones. I don't know how they do this, but at some point, the data does need to be merged into the exact same system the routing server and other realtime components live on.
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Re: Tile updates paused

Postby bgodette » Mon Jun 25, 2012 11:11 pm

tibble wrote:You may be missing the fact that the speeds gathered from all the users are saved to the db 24/7.
This means once the snapshot db is updated with new tiles they'd then have to merge the changes from the 'production' DB.
Yes and no. The realtime segment speed (traffic layer) is part of Live, however historical data is part of the edit database and comes from drive analysis. You can see this for yourself on any newly created segment, it will start to collect average speed data from every drive across it without being part of the Live/Routing map. So basically xteejx is still right, there's no logical reason for them to be tied together, they shouldn't even be on the same database server or datastore.
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Re: Tile updates paused

Postby crazycomputingdotnet » Fri Jun 22, 2012 2:01 am

What is really fun is that they pushed their updated website the same day and it is buggy too. You would have thought they would have pushed it out a week prior to allow the bugs to be worked through so it works when the new users come to it. Buggy client, buggy maps, buggy website, they need to add wings and antennas to the little Waze guy.
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Re: Tile updates paused

Postby danh916 » Fri Jun 22, 2012 11:17 am

I agree with gettingthere. Sure AWS is great and scalable, but unless the software can still function correctly in a scalable, load balanced environment, it doesn't matter how great your cloud service is. I've worked on plenty of applications that just flat out don't work in load balanced environments due to poor or short-sighted design.

The good news is that this is all fixable, it just takes time, something most people aren't willing to give anymore.
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Re: Tile updates paused

Postby dknight212 » Tue Jun 26, 2012 6:15 pm

Often wme is offline for some time so it's not like something new for us. I think the idea has some merit.

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Re: Tile updates paused

Postby dmcconachie » Thu Jun 21, 2012 6:49 pm

The only thing that surprises me is that you're surprised! ;-)

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Re: Tile updates paused

Postby dmcconachie » Thu Jun 21, 2012 7:17 pm

@gettingthere, yep, I totally agree. It's the same with every version refresh though with two differences, bigger user base to annoy (and greater attrition) and competition is more advanced!

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Re: Tile updates paused

Postby DonJ2 » Fri Jun 22, 2012 3:08 pm

Yet another good reason to not map every parking lot on the planet.
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Tile updates paused

Postby fvwazing » Tue Jun 26, 2012 11:55 am

Probably, you are both right. Running core-system that is not designed for distributed computing means you need exponentially more resources. Quadruple power (and € and $) for double performance. At some point it simply does not reckon anymore. Someone miscalculated very early in this project.
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