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Post by jm6087
world_fce9uvbd wrote:
delilush wrote:Mod edit - there's no need to quote the whole first post
Where is a guide about Narrow Street?
You should visit with your local leadership to see what the guidelines are for your country.
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Post by kman9637
Agree with other users that it should be a checkbox instead of a new road type. I also agree with others that it's irresponsible to add a new feature to production without documentation or warning. New editors and editors not part of communities (i.e. GHO or Discord) won't know what the rules are and will add them incorrectly as has happened with boardwalks/walking trails.

Don't jump the gun. Release it to Beta, get feedback, make sure it works, and then - and only then, release to prod.
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Post by kukimonsta-archive
Is Narrow Street live already in Production? Some guys are testing it using Motorcycle and Car mode, and the behavior seems inline of what the Narrow Street is supposed to do. :|
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Post by kumiankka
yanderuelle wrote:Hi,
In France, but I guess in other countries with mountains, we do have some Primarys or Minors that are very narrow (though two opposite ways) and where for a fair distance, it is not possible to cross another car in the opposite direction (the segment becomes a one car-width road). Often with rocks on one side and a cliff on the other side.
Many pictures available here from different similar roads

Would you recommend using the Narrow type that would be connected to Primarys or Minor in both ends ?

Exemple 1

Exemple 2

Exemple 3
Thanks
TL;DR: It depends.

A slightly longer explanation:
Routing in Waze is based on time penalties. Narrow street adds a small time penalty (5-10 minutes?) for cars but not for motorcycles. The fastest route after all penalties are added will get selected. If a road is the only access to the destination then the penalty doesn't matter (obviously).

So, you have to find out is the road in question the only possible road thru the area or to the destination, or is it just one of several possible routes. If there is more than one route available, then it's time to think is the "dangerous road" in question narrow enough to be mapped as narrow road.

Edit: Ninja'd by Glodenox, damn :)
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Post by matsalka
It's unnecessary to have separate road type only for motorcycles, while the same thing could be accomplished with restrictions! And what's the use for the 5-10 minute penalty? If the street is too narrow for a car, then it's impossible to drive there regardless the penalty and cyclists will use the shortcuts anyway. There are tons of other uses for new road types which could be a lot more beneficial than this.

Oh and thanks for releasing this to prod ;)
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Last edited by matsalka on Wed Apr 25, 2018 7:50 pm, edited 1 time in total.

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Post by matsalka
PLR should have absolute penalty soon.
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Post by Nacron
Seems to me that this might have been better implemented as a road characteristic like unpaved instead of a new road type
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Post by nzahn1
delilush wrote:How does it work in routing?
* Alleys are not implemented in production routing server yet
Until alleys are implemented in production routing server, they should function like regular street segments.
* When alleys will go live in production routing server, they will have a penalty for private cars and taxis. The exact value for the penalty hasn't been finalized yet, we're going to run some tests to determine this. The value will likely range between 5-10 minutes. There will not be a penalty for motorcycles.
Do we have an ETA on the routing server update? Will it be available to RBS users shortly?
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Post by nzahn1
Although I agree that named 'Alley' and being unfinished (acting as a local street), this is a poor fit for the USA, I will note there are limited instances where the staff-intended functionality would be useful.

For example, in historic cities, like baltimore, there are public, named, narrow, non-parking-related roads that serve addresses and are unsuited for normal traffic, but motorcycles or scooters could navigate without issue.

Duker Ct (permalink)

Note: The road type is currently set to Alley (looks like PR, and acts like LS), to facilitate testing.

Again, the road type should have been fully functional before releasing, and it should be renamed, but there are limited uses for it.

The problem is that it will be so hard to keep the use of the road type to these ideal situations, as editors not connected with the community, or 'concerned citizens' will see a 'alley' or 'narrow road' as a solution to their "Waze-jam" problems in front of their homes.
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Post by nzahn1
yaacobyy wrote:
Glodenox wrote:The example above seems wrong to me. The traffic would be routed to Fleet street instead, as the penalty for that will be much lower. Only when there is a complete gridlock, some of the traffic may be routed through the alley, though I suspect taking those turns will also result in some penalties.
The streets act according to the Communicating Vessels low. In the example given above when both Eastern Ave and Fleet St. are jammed, and so are all streets around the area (not yet a gridlock), then comes the moment when the time saved by passing through the alley becomes higher than the threshold. At that moment, all wazers that are heading to the west will be given a route through the alley. The first ones that will arrive will "win", but all the rest will be very disappointed.

If we don't want that to happen at any time, then the threshold should be very high (1 hr.) for cars (and then what's the difference between this and a TBR that restricts cars and taxis?), or don't use this type at all. Of course it can be used where the percentage of wazers is something like 1%. In this latter case, the 1% of the drivers will get the new route and will save the time difference.
Just as an counterpoint to the "all the traffic will go via the alley" stance. Don't forget that Waze typically will detour around the traffic around jams far ahead of actually reaching the site of the jam. This is especially true in downtowns where city grids allow plenty of options.

In this case, the longest of these detours is around 8 minutes, so a 10 minute penalty on the Alley should force the vast majority of Wazers around the jam & alley long before they get there.

Yes, the few wazers that are less than a block away of a crash might have enough of a jam ahead to overcome the 10 minute penalty, but the further the user is away from the standstill, the more attractive other routes will be.
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