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[Script] Highlights for Segments & Landmarks - v1.5 Nov 16
Posted: Thu Dec 20, 2012 9:18 am
by jasonh300
zannax wrote:Hi Timbones,
With new editor the script does not save option
Marco
Same issue here.
Via my iPhone 3GS.
Re: Script to add Highlights for Segments & Landmarks - v1.2
Posted: Thu Sep 27, 2012 2:36 pm
by jeberhard
Here is a feature request... the ability to highlight two cities/towns with different colors at the same time. This would be useful when cleaning up borders.
Re: Script to add Highlights for Segments & Landmarks - v1.3
Posted: Tue Oct 02, 2012 10:10 pm
by jondrush
I really miss the highlighting of all nodes with soft turns and segments with revcon. Any chance these will return?
Re: Script to add Highlights for Segments & Landmarks - v1.3
Posted: Wed Oct 24, 2012 11:12 pm
by jondrush
Click the permalink and they should return.
Re: [Script] Highlights for Segments & Landmarks - v1.4.2 Oc
Posted: Fri Nov 02, 2012 7:16 pm
by jondrush
Timbones wrote: This was how it worked in an earlier version but it showed an awful lot of problems, most of which don't actually need fixing. I felt that showing all nodes with soft-turns would encourage editors to QW all of them, which adds little value to the map and increases the chance of turns being set incorrectly. Therefore, I took the decision to only show them for one node/segment at a time, for when a particular routing issue needs to be diagnosed.
I understand the issue, but it also helped experienced editor hone in on areas with a lot of problems. It was really valuable for that! Some suggestions:
-Could you make it so all selected segments show highlighting, like highlight-turn-restrictions worked in old cartouche?
-Could you detect the editors level and only turn on global highlighting for level 3 and above?
-Could you bring it back and integrate the junction fixer script as a button, so existing turn restrictions are not destroyed?
Re: [Script] Highlights for Segments & Landmarks - v1.5 Nov
Posted: Tue Dec 18, 2012 1:06 am
by jondrush
How about a toggle switch for the RR display? It makes it hard to pick the RR sometimes.
Re: [Script] Highlights for Segments & Landmarks - v1.5 Nov
Posted: Tue Jan 29, 2013 9:19 pm
by jondrush
Timbones, could you provide a means to allow the user to swap the hierarchy order of highlighting?
Re: Script to add Highlights for Segments & Landmarks - v1.0
Posted: Fri Aug 31, 2012 4:26 am
by kentsmith9
shawndoc wrote:Now if only the road layer worked so this script had something to highlight.
+1
Timbones has done an incredible job on this script and my experience with it so far has been nothing less than awesome!
Script to add Highlights for Segments & Landmarks - v1.0
Posted: Sun Sep 02, 2012 5:42 am
by kentsmith9
Alan,
I wonder if this is related to the script since we started seeing it sometime after the script was installed for both of us.
Re: Script to add Highlights for Segments & Landmarks - v1.0
Posted: Tue Sep 04, 2012 8:35 am
by kentsmith9
Laurent, I think I too am confused by your request. With the map down I cannot see your map location yet, but your description is all about dead-end roads. Maybe your point is if you see a dead-end road in a place where you thought it was a through road you would investigate further?