Official feedback thread - v1.3 - Schedules & Conversation

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Re: Official feedback thread - v1.3 - Schedules & Conversati

Postby tonestertm » Tue Nov 12, 2013 4:52 am

shawndoc wrote:It shows the editor's name in the email, but they have to be paying attention to see it.
Thanks! Does that go for the app notifications, too?
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Re: Official feedback thread - v1.3 - Schedules & Conversati

Postby HandofMadness » Tue Nov 12, 2013 1:03 am

It shows the editor's name in the email, but they have to be paying attention to see it.
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Re: Official feedback thread - v1.3 - Schedules & Conversati

Postby tonestertm » Tue Nov 12, 2013 12:48 am

Vicki- just had a lightning round with about 3 or 4 replies both from the reporter and another editor in the space of about 15 minutes, for what that's worth. ;)

Which leads me to my question, on which I haven't found anything:

When there are multiple editors commenting on a UR, what does the reporter see? IOW, can they see that there are different editors commenting, or do we just look schizophrenic?
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Re: Official feedback thread - v1.3 - Schedules & Conversati

Postby Machete808 » Tue Nov 12, 2013 12:34 am

Anyone else experiencing a steep drop-off in conversation replies? Wow, I'm getting nada.
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Re: Official feedback thread - v1.3 - Schedules & Conversati

Postby AlanOfTheBerg » Tue Nov 12, 2013 12:17 am

sasprin wrote:I'm looking forward to get started!

Welcome! Please make sure to read the editor documentation, and get involved in your country forum for when you have questions.
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Re: Official feedback thread - v1.3 - Schedules & Conversati

Postby sasprin » Mon Nov 11, 2013 11:39 pm

I'm looking forward to get started!
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Re: Official feedback thread - v1.3 - Schedules & Conversati

Postby AlanOfTheBerg » Mon Nov 11, 2013 6:27 pm

pizuz wrote:I think I found a serious bug... of some sort:

When batch-selecting a couple of segments that don't bear the same street name or city name (no common street and no common city), editing one of those fields deletes the contents of the other one.

This has been like this in the editor for two years. This is why, and the interface is quite clear, the No Name checkbox is selected for those fields which will be set that way if you continue.

There have been proposals to Waze to make multiple-selections more user friendly, but none have been enacted yet. Waze doesn't consider this a serious enough issue (it is not a bug) to spend time changing it at this time.
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Re: Official feedback thread - v1.3 - Schedules & Conversati

Postby Pizuz » Mon Nov 11, 2013 6:20 pm

Hello,

I think I found a serious bug... of some sort:

When batch-selecting a couple of segments that don't bear the same street name or city name (no common street and no common city), editing one of those fields deletes the contents of the other one.

I guess that this behavior is intended, however it has caused issues recently, when an editor in Germany tried to rename a number of incorrectly named city fields by selecting a bunch of road segments with different street names and changing their city fields to the correct name. Unfortunately those segments have lost their street names altogether, now. Even more unfortunately the user didn't notice that behavior and continued renaming city fields that way leaving a rather large area in Germany without street names. And it took the AMs and CMs long enough to notice that those changes couldn't be reverted anymore.

As a fix I'd like to propose the iTunes batch edit approach:

When encountering the “no common street/city” case, WME should present blank fields which would preserve the original names for the segments unless the user actually input something. That way a user trying to manually rename the city field in a large large numbers of segments won't accidentally delete the street field and vice versa, unless he explicitly wishes to (by checking the “no name” box). Furthermore, WME should issue a warning at least once, if a user tried to do that.
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Re: Official feedback thread - v1.3 - Schedules & Conversati

Postby SuperDave1426 » Mon Nov 11, 2013 5:44 pm

ottonomy wrote:These conditions are the case for me in both the production and beta editors. SuperDave, can you verify that you're actually able to view URs outside your area, and not just MPs?


I went back to verify, and you know what? You're right. It's only MPs that I'm seeing outside my editable area. I guess I confused myself on the first look-through. :-)
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Re: Official feedback thread - v1.3 - Schedules & Conversati

Postby ottonomy » Mon Nov 11, 2013 12:37 pm

AlanOfTheBerg wrote:I didn't even think URs showed up outside a user's editable area, which means they could have rights to fix the issues within that area. If URs show up everywhere now, that's a WME issue which should be fixed.

SuperDave1426 wrote:Just as a FYI: I'm able to see URs and MPs outside of my editable area and even open them up to see what the reported issue is; however, I can't close them. Which is as it should be. :-)

I haven't looked to see if a UR outside of my editable area will let me start or add to a conversation, though. I think there's nothing wrong with being able to see a UR/MP outside of one's editable area, but I could see a possible issue if you can start or add to a conversation outside of your editable area, given the inability to actually close the UR as Solved or NI.

IF I'm logged in,
I can NOT see URs outside my editable area at all.
I can see, but not close, MPs outside my editable area.
If, however, I log out, and use Play Mode, I can see both URs and MPs anywhere.
I'm using Chrome v 30.0.1599.101 if it makes a difference.
These conditions are the case for me in both the production and beta editors. SuperDave, can you verify that you're actually able to view URs outside your area, and not just MPs?
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