Official feedback thread - v1.3 - Schedules & Conversation

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Re: Official feedback thread - v1.3 - Schedules & Conversati

Postby Machete808 » Sun Nov 10, 2013 10:55 pm

Just to add: So many URs have to do with external search engines delivering a bad location. A new editor can fix those as well as a ranking one by submitting the correction to the third-party site (still think the wiki could include a fuller tutorial on that aspect).


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Re: Official feedback thread - v1.3 - Schedules & Conversati

Postby AlanOfTheBerg » Sun Nov 10, 2013 11:22 pm

@jasonh300 I think you're being overly critical and restrictive. This is a collaborative environment and the handful of country managers can't fix everything. We've got to have newer editors looking at URs and looking to solve map issues too.

I didn't even think URs showed up outside a user's editable area, which means they could have rights to fix the issues within that area. If URs show up everywhere now, that's a WME issue which should be fixed.

elle-emme wrote:
jasonh300 wrote:So now, the lower level user has to ask for an unlock, or ask for someone else to fix the problem, creating additional complication.

As long as the lower-ranked editor does that, is it really such an issue? How is it any different than a low-ranked editor running across the same problem during their normal editing of the map and posting an unlock request in the forum?

I agree. Just because there is a conversation going on, asking for an unlock is no different now than before. Hundreds of editors every month ask for unlocks because of a UR they can't resolve due to rank. This is a normal part of the editing workflow. This is not an additional complication. We've been doing this for years.

jasonh300 wrote:We've worked on and tested this feature for 6 months now to make it a DIRECT communication between the editor and the reporter. Obviously this isn't how it's going to work now that everyone has access to it. This is quickly going to turn into an unmanageable mess.

I disagree. Now I don't have to worry about trying to solve ALL URs in my area using conversations. What I didn't think about in testing is a way to quickly, visually ID URs which I have participated in. Like the Participated list for the forum in Tapatalk.

elle-emme wrote:If you worked on and tested it for six months, then how did this issue never come up? Did no one ever bring up the possibility of rank-locking conversations according to the rank lock of the road the UR was reported on?

But a good % of URs aren't about the road they are reported on anyway, so that's one reason it didn't come up. And I don't think it is worth the effort to pursue as a feature. The whole "issue" with multiple editors being involved in URs and the possible problems with it was partly due to not a lot of overlap between editors. But even before public release, we had issues with URs being closed improperly and having a conversation tool is not going to change it.

elle-emme wrote:edit: also, if it's such a big deal that plebeian editors are forbidden from initiating conversations on roads that are rank-locked and only patrician editors should do so, why isn't it addressed in the Wiki article about URs and conversations?

IMO, it isn't, and therefore, it isn't.
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Re: Official feedback thread - v1.3 - Schedules & Conversati

Postby SuperDave1426 » Mon Nov 11, 2013 1:01 am

AlanOfTheBerg wrote:I didn't even think URs showed up outside a user's editable area, which means they could have rights to fix the issues within that area. If URs show up everywhere now, that's a WME issue which should be fixed.


I think his big issue is with URs and MPs that editors can get to, but can't "do anything about" because the road where the note appears is locked at a rank higher than the editor. (Which as far as I'm concerned is a NON issue for the reasons I gave in my reply earlier in this thread.)

Just as a FYI: I'm able to see URs and MPs outside of my editable area and even open them up to see what the reported issue is; however, I can't close them. Which is as it should be. :-)

I haven't looked to see if a UR outside of my editable area will let me start or add to a conversation, though. I think there's nothing wrong with being able to see a UR/MP outside of one's editable area, but I could see a possible issue if you can start or add to a conversation outside of your editable area, given the inability to actually close the UR as Solved or NI.
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Re: Official feedback thread - v1.3 - Schedules & Conversati

Postby ottonomy » Mon Nov 11, 2013 12:37 pm

AlanOfTheBerg wrote:I didn't even think URs showed up outside a user's editable area, which means they could have rights to fix the issues within that area. If URs show up everywhere now, that's a WME issue which should be fixed.

SuperDave1426 wrote:Just as a FYI: I'm able to see URs and MPs outside of my editable area and even open them up to see what the reported issue is; however, I can't close them. Which is as it should be. :-)

I haven't looked to see if a UR outside of my editable area will let me start or add to a conversation, though. I think there's nothing wrong with being able to see a UR/MP outside of one's editable area, but I could see a possible issue if you can start or add to a conversation outside of your editable area, given the inability to actually close the UR as Solved or NI.

IF I'm logged in,
I can NOT see URs outside my editable area at all.
I can see, but not close, MPs outside my editable area.
If, however, I log out, and use Play Mode, I can see both URs and MPs anywhere.
I'm using Chrome v 30.0.1599.101 if it makes a difference.
These conditions are the case for me in both the production and beta editors. SuperDave, can you verify that you're actually able to view URs outside your area, and not just MPs?
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Re: Official feedback thread - v1.3 - Schedules & Conversati

Postby SuperDave1426 » Mon Nov 11, 2013 5:44 pm

ottonomy wrote:These conditions are the case for me in both the production and beta editors. SuperDave, can you verify that you're actually able to view URs outside your area, and not just MPs?


I went back to verify, and you know what? You're right. It's only MPs that I'm seeing outside my editable area. I guess I confused myself on the first look-through. :-)
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Re: Official feedback thread - v1.3 - Schedules & Conversati

Postby Pizuz » Mon Nov 11, 2013 6:20 pm

Hello,

I think I found a serious bug... of some sort:

When batch-selecting a couple of segments that don't bear the same street name or city name (no common street and no common city), editing one of those fields deletes the contents of the other one.

I guess that this behavior is intended, however it has caused issues recently, when an editor in Germany tried to rename a number of incorrectly named city fields by selecting a bunch of road segments with different street names and changing their city fields to the correct name. Unfortunately those segments have lost their street names altogether, now. Even more unfortunately the user didn't notice that behavior and continued renaming city fields that way leaving a rather large area in Germany without street names. And it took the AMs and CMs long enough to notice that those changes couldn't be reverted anymore.

As a fix I'd like to propose the iTunes batch edit approach:

When encountering the “no common street/city” case, WME should present blank fields which would preserve the original names for the segments unless the user actually input something. That way a user trying to manually rename the city field in a large large numbers of segments won't accidentally delete the street field and vice versa, unless he explicitly wishes to (by checking the “no name” box). Furthermore, WME should issue a warning at least once, if a user tried to do that.
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Re: Official feedback thread - v1.3 - Schedules & Conversati

Postby AlanOfTheBerg » Mon Nov 11, 2013 6:27 pm

pizuz wrote:I think I found a serious bug... of some sort:

When batch-selecting a couple of segments that don't bear the same street name or city name (no common street and no common city), editing one of those fields deletes the contents of the other one.

This has been like this in the editor for two years. This is why, and the interface is quite clear, the No Name checkbox is selected for those fields which will be set that way if you continue.

There have been proposals to Waze to make multiple-selections more user friendly, but none have been enacted yet. Waze doesn't consider this a serious enough issue (it is not a bug) to spend time changing it at this time.
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Official feedback thread - v1.3 - Schedules & Conversation

Postby Pizuz » Mon Nov 11, 2013 6:31 pm

AlanOfTheBerg wrote:
pizuz wrote:I think I found a serious bug... of some sort:

When batch-selecting a couple of segments that don't bear the same street name or city name (no common street and no common city), editing one of those fields deletes the contents of the other one.

This has been like this in the editor for two years. This is why, and the interface is quite clear, the No Name checkbox is selected for those fields which will be set that way if you continue.

There have been proposals to Waze to make multiple-selections more user friendly, but none have been enacted yet. Waze doesn't consider this a serious enough issue (it is not a bug) to spend time changing it at this time.


I guessed that this behavior was intended, but wouldn't it be possible to issue an explicit warning in that case? At least once?
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Re: Official feedback thread - v1.3 - Schedules & Conversati

Postby sasprin » Mon Nov 11, 2013 11:39 pm

I'm looking forward to get started!
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Re: Official feedback thread - v1.3 - Schedules & Conversati

Postby AlanOfTheBerg » Tue Nov 12, 2013 12:17 am

sasprin wrote:I'm looking forward to get started!

Welcome! Please make sure to read the editor documentation, and get involved in your country forum for when you have questions.
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