Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

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Post by SuperDave1426
Feature request: I get the reasons why the fix revcons/dead end loops/etc function is restricted to R5+, but I was wondering if TB couldn't at least allow lower-ranked editors view them (I.E., let them be highlighted). Then such editors would see the big purple triangle with an exclamation mark in it and realize they need to Q/W (or otherwise disallow/allow all turns) on the junction node(s) in question.

I was informed by another that lower-ranked editors can't even see them highlighted, which is why I'm asking.

Thanks.
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Post by SuperDave1426
jm6087 wrote:They are not visible because technically revcons are not an issue and technically there is no reason to fix them.
Well.... They might technically not be an issue, but in the currently-running Raid, at least in my region, I've seen lots of people doing the whole revcon check thing (and being encouraged to do just that - make sure to Q/W as you divide and change to one-way, etc.). I'm thinking that it would be a lot more efficient if they could just see them so they don't have to try to just remember, and then make a request in Discord to have someone verify that the revcons got cleaned up (I.E. that they didn't miss any).

Besides, if they aren't an "issue," then there's no reason to "not" show them, either, right? You know, just for informational purposes..... :D

Finally, they might technically not be an issue, but cleaning them up would certainly hurt nothing, so... ;-)
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Post by SuperDave1426
jm6087 wrote:That is a regional decision to stress on revcons.
Personally I have no issues with it being visible to all and of course that will be up to Bruce in the long run but it is my understanding that as a national guidance, revcons do not have to be fixed.
That said, I do clean them up as I come across them but I never tell any editor that they have created any.
I clean them as I encounter them, and don't bother the editor who created them, either, since I know they probably aren't even aware of them. So we're on the same page there.

The Raid, on the other hand, has the potential to create a sea of revcons across the map. Sure, we can press a button to get rid of screensfull of them, but why not simply clean them as you go and then it's not a big project (which I'm guessing is the rationale for why it's being encouraged in my region (sure, as you say, they're not technically a problem currently, but they also really shouldn't be there if for no other reason than it's cleaner without them)). Since I see it happening in the Discord channel for my region, I figured there was no harm in asking for the feature.

I'm assuming that SkiDoGuy is the "Bruce" that you mention above (I don't know his name). I'll look forward to seeing his thoughts on the matter. :-)
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Post by steveinark
Really enjoying the simple highlight of segments with lane guidance. A great addition for those of us that don't run the LG script all the time.
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Post by Skulllzzcode
lg1992 wrote: Fri Jun 25, 2021 3:10 am May I ask what's TIO?


 
TIO is Turn Instruction Override
 
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Post by SkiDooGuy
v1.9.14 Sent to the Chrome and FF stores for review. 

Changelog:
- Fixed zoom related issues after WME update
- Fixed JNF "Q" functionality
- Updated tile status bar drag handle color
- Several bug and performance updates which reduce console warnings
- Updated country permissions for Ukraine
 
The permalink related issues are still pending a fix. I had limited time and wanted to get the basics functional again. Another update will follow to fix TBs permalink functions.
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Post by SkiDooGuy
DieCookieEnte wrote: Fri Aug 27, 2021 7:42 pm Hi,

with the last WME-Update the activation of the layer "Segments with Speedlimits" has no effect. I don't know whethis this is an known issue. 

Btw. Thank you for the really quick fixes of the other issues ;).

 
Thanks, I've just fixed this and it'll be in the next release.
Iridium1 wrote: Fri Aug 27, 2021 8:26 pm Also Hi.

For me the "handle" to toggle the visibility of arrows does not have any effect/functionality.

 
You're referring to this feature correct?
 
2021-08-27_17h07_56.jpg
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Post by SkiDooGuy
Version 1.9.15 live in the store now!

- Fixed speed limit highlight
- Fixed the permissions issues everyone was having
- Rebuilt the turn arrow options menu internally.... It works again
 
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Post by SkiDooGuy
linguasaltitante wrote: Thu Sep 09, 2021 11:14 am Good morning.

Sometimes we found unneeded nodes in roundabouts like the one shown in the picture:
https://i.ibb.co/qDhsdLk/as.png

I'm not aware of any reason for them to exist and be maintained on map (I'm sorry if I'm wrong / for my ignorance).

Is possible to implement on Toolbox the possibility to delete such nodes on "suppress unneeded junctions" button!?

Thanks

 
Howdy, I'll add it to the list of things to take a look at as it's been a while since I looked at that function to know what it's checking for. 

As an FYI - there won't likely be any major changes to TB until later this fall (Northern Hemisphere) as I have a lot going on outside of Waze and don't have much time for script development. I try to check in a couple times a week to make sure no updates or reports of broken parts go unanswered, but if there is some emergency that I miss, jm6087 (John) has access to the code to make reports and can get ahold of me if need be. I'll still be around, but figured I'd give an alternative contact in case the need arises.
 
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