[Script] WME Closest Segment

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WME Closest Segment

Postby taco909 » Thu Jul 16, 2015 7:15 pm

PesachZ wrote:It should still snap to walking trails, just not RR or PB (or runways) :)

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I'm getting snapping to RR.

Or are you saying that it "should not" meaning those segments should be ignored in the next release? ;)
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Re: [Script] WME Closest Segment

Postby PesachZ » Thu Jul 16, 2015 7:21 pm

taco909 wrote:
PesachZ wrote:It should still snap to walking trails, just not RR or PB (or runways) :)

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I'm getting snapping to RR.

Or are you saying that it "should not" meaning those segments should be ignored in the next release? ;)

I was saying what the desired behavior in the next release should be

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Re: [Script] WME Closest Segment

Postby Bmtg » Fri Jul 17, 2015 4:06 pm

Hey SAR85, cool script. I've noticed that it will snap to railroads and other non-routing segments if they are closest. Any way to exclude those types? Thx!
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Re: [Script] WME Closest Segment

Postby PesachZ » Fri Jul 17, 2015 6:44 pm

BarfmanTheGreat wrote:Hey SAR85, cool script. I've noticed that it will snap to railroads and other non-routing segments if they are closest. Any way to exclude those types? Thx!

this was already answered yesterday
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Re: [Script] WME Closest Segment

Postby Bmtg » Fri Jul 17, 2015 8:46 pm

Apologies, somehow I missed the second and third pages of the discussion. Doh.
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Re: [Script] WME Closest Segment

Postby KC-Guardrail » Sat Jul 18, 2015 4:59 am

PsstDizel wrote:Thank you for the script, I just found out about it and it's great.

One minor issue though. It snaps to any segment type including non-driveable segments if available, I have one place where it's closest to a railroad and it snaps to that.

Maybe you can add a filter to only snap to driveable and non-routeable but not to non-driveable?


The easy solution is to add a PLR so it will snap to that road, instead of the RR track. I fill my day adding PLRs, so the user will get closer to the actual place.
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Re: [Script] WME Closest Segment

Postby PsstDizel » Sat Jul 18, 2015 5:14 am

The easy solution is to add a PLR so it will snap to that road, instead of the RR track. I fill my day adding PLRs, so the user will get closer to the actual place.


That would be the easy thing to do but Canada uses auto-locks so most places will require unlock requests to connect the PLR and I'm not doing that for one POI.
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Re: [Script] WME Closest Segment

Postby sketch » Sat Jul 18, 2015 5:25 pm

KC-Guardrail wrote:
PsstDizel wrote:Thank you for the script, I just found out about it and it's great.

One minor issue though. It snaps to any segment type including non-driveable segments if available, I have one place where it's closest to a railroad and it snaps to that.

Maybe you can add a filter to only snap to driveable and non-routeable but not to non-driveable?


The easy solution is to add a PLR so it will snap to that road, instead of the RR track. I fill my day adding PLRs, so the user will get closer to the actual place.

That's not a solution. Waze won't navigate you to a railroad anyway. The problem is not that the place would put you on a railroad, but that the script will put a place on a railroad.
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Re: [Script] WME Closest Segment

Postby SAR85 » Sun Jul 19, 2015 12:01 am

Version 1.00 has been posted! Thanks to all for the feedback regarding road types!
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Re: [Script] WME Closest Segment

Postby KC-Guardrail » Sat Jul 25, 2015 5:48 am

sketch wrote:
KC-Guardrail wrote:
PsstDizel wrote:Thank you for the script, I just found out about it and it's great.

One minor issue though. It snaps to any segment type including non-driveable segments if available, I have one place where it's closest to a railroad and it snaps to that.

Maybe you can add a filter to only snap to driveable and non-routeable but not to non-driveable?


The easy solution is to add a PLR so it will snap to that road, instead of the RR track. I fill my day adding PLRs, so the user will get closer to the actual place.

That's not a solution. Waze won't navigate you to a railroad anyway. The problem is not that the place would put you on a railroad, but that the script will put a place on a railroad.


Correct me if I'm wrong, but the script isn't putting it on the RR tracks, it's just showing where the closest segment is, related to where you put the place point. Without the script, the stop point will still be in the same spot.
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