[Script] WME HN Tool

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

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[Script] WME HN Tool

Postby SAR85 » Sun Jun 14, 2015 5:18 pm

Description:
This script highlights house numbers which have not yet been "nudged" to aid in quick
diagnosis of routing issues related to the address in question. The highlight
appears as a colored background where a house number is entered. This background
is normally white but will be an orange-ish color for house numbers that have
never been edited.

Nudge All Feature
This feature will slightly move all never-been-edited house numbers in the house number editing window. Nudging is restricted to rank 3+ editors and is performed by pressing Ctrl+Shift+H with the house number editing window open. As was previously discussed in this thread, this feature has little potential for abuse as 1 point is earned per segment edited, not per house number edited. Please edit with care and do not abuse this feature. Also, don't forget to trigger a tile update by making another edit in the area.

Installation:
Use Greasemonkey (Firefox) or Tampermonkey (Chrome) and get the script here.

To use:
Just install. Highlights will appear when you open the house number editing window and are zoomed in to an appropriate level.

Acknowledgments
Thanks to tonestertm for his feedback and suggestions during development!
Last edited by carloslaso on Wed Jun 13, 2018 8:52 pm, edited 4 times in total.
Reason: Added JustinS83's fork
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Re: [Script] WME HN Tool

Postby SAR85 » Sun Jun 14, 2015 5:19 pm

Reserved
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Re: [Script] WME HN Tool

Postby Olestas » Mon Jun 15, 2015 2:30 pm

Hmm, not bad :D
How about button - erase untouched numbers?
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Re: [Script] WME HN Tool

Postby taco909 » Mon Jun 15, 2015 6:42 pm

Olestas wrote:Hmm, not bad :D
How about button - erase untouched numbers?

I would rather have "Erase Google pins" :lol:

Seriously, untouched numbers are ignored in favor of Google pins anyways, what's the harm in them being there?
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Re: [Script] WME HN Tool

Postby Olestas » Mon Jun 15, 2015 6:53 pm

Totally not ignored from what I experience. They even take over modified numbers.
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Re: [Script] WME HN Tool

Postby nzahn1 » Thu Jul 09, 2015 2:28 pm

Really enjoying this script. Thank you!
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Re: [Script] WME HN Tool

Postby CitizenTraffic » Thu Jul 09, 2015 10:46 pm

Love the script. Have been using it like a mad-man.

I would like to see an option where all the "forced" HNs can be removed at the same time. I have found the import error(s) that caused the original force can usually be rectified once they are removed. This would be great for L1s and L2s who can't correct them and need to delete them manually.

Thanks.
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Re: [Script] WME HN Tool

Postby taco909 » Fri Jul 10, 2015 8:24 pm

CitizenTraffic wrote:Love the script. Have been using it like a mad-man.

I would like to see an option where all the "forced" HNs can be removed at the same time. I have found the import error(s) that caused the original force can usually be rectified once they are removed. This would be great for L1s and L2s who can't correct them and need to delete them manually.

Why would you delete them if they are valid, but something causes Waze to push the "force"?

I've encountered a number of forced HNs that the "force" dropped off once they were bumped.
Even as an L1 I was able to adjust forced HNs as long as the save did not require them to still be forced.
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Re: [Script] WME HN Tool

Postby CitizenTraffic » Tue Aug 04, 2015 4:42 pm

That is a very good question.

I had many instances where I would move the forced HN and then try to save it and it would error out, even if it was a valid HN. However, I have noticed that most forced HNs are caused by incorrect numbering or duplication from improperly placed HNs on other streets and usually required correction. Trust me, I don't want to delete and redo HNs unless it is necessary.
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Re: [Script] WME HN Tool

Postby AlanOfTheBerg » Mon Aug 31, 2015 10:43 pm

Finally, thank goodness! Just what the doctor ordered.

Requests:
  1. Make the coloring slightly lighter.
  2. Make the coloring appear even at zoom levels where it isn't possible to edit. Faster identification over a wider area.

I'd love to be able to have a push button to nudge all HNs currently loaded.
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