[Script] Street Vector Layer

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] Street Vector Layer

Postby laurenthembprd » Tue Aug 01, 2017 5:43 pm

bz2012 wrote:Wonder FULL, on a scale of one to 10, an 11! Clicking on the scale numbers brings up the box that allows controlling SVL. Thank YOU for all the WAZE you help!


Thanks to Bedo2991 :D
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Re: [Script] Street Vector Layer

Postby bedo2991 » Wed Aug 09, 2017 11:53 am

Small Update to version 4.1
Fix: The script did not load when the URL did not contain a slash after /editor
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New: Street Vector Layer (SVL)
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Re: [Script] Street Vector Layer

Postby bedo2991 » Wed Sep 27, 2017 4:12 pm

Version 4.3 is out
+ Improved rendering of speed limits on one-way streets (before it was shown also if only set in the opposite direction).
+ Improved the interface style of the preference panel (known issue: no X button on production WME, just save or rollback the changes to close the panel)
Auto refresh is disabled by default on new installations
Fix: Auto refresh does not happen when a place update request is open
Fix: (from the unreleased 4.2) New settings export method to overcome Chrome's Prompt window size limit. Your configuration will be copied to your clipboard (this requires an extra permission). Then press CTRL+V to paste it to a file or wherever you like.
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Re: [Script] Street Vector Layer

Postby bedo2991 » Mon Jan 08, 2018 1:04 pm

Version 4.4 is out
Click here to force an update

What's new
+ Routing mode: while in routing mode, roads are rendered as they are seen from the routing server (i.e. taking the "routing" attribute into consideration). For example, a preferred Minor Highway is shown as a Major Highway. The street name and arrows (if one way) remain of the original color to let you notice it. On the top right of the screen a red box appears while in routing mode. You can move the mouse on it to temporarily disable routing mode.
+ Option to show the GPS points above the road layer (requested by some of you)

Technical notes:
Less complete redraw
Code refactoring:
Passes Jslint tests.
Strict mode enabled on the whole script


Known issue (aka features)
When the routing mode is saved as "enabled", the red status box does not appear until the preference panel gets opened once, but the routing mode is enabled as it should.
Francesco
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Re: [Script] Street Vector Layer

Postby bedo2991 » Fri Feb 09, 2018 6:14 pm

Version 4.4.3 is out
Click here to force an update

What's new
+ More labels are displayed on a single segment (until now: max one label per segment)
Francesco
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New: Street Vector Layer (SVL)
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Re: [Script] Street Vector Layer

Postby lanozdriver » Fri Apr 13, 2018 4:48 am

Hello. Can you return such functionality as displaying alternate names in your script? https://i.imgur.com/En632qR.png
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Re: [Script] Street Vector Layer

Postby bedo2991 » Fri Apr 13, 2018 12:09 pm

Version 4.5 is out!
+ Added an option to display maximum 2 alternative names if different from the primary name (disabled by default)
+ Required changes to keep working on future WME release.
ANS.jpg
(31.22 KiB) Downloaded 219 times
Francesco
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Re: [Script] Street Vector Layer

Postby bedo2991 » Wed Apr 25, 2018 9:50 am

Version 4.5.2 is out!
+ Support for the new road type: Alley
Minor correction of typos
Francesco
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New: Street Vector Layer (SVL)
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Re: [Script] Street Vector Layer

Postby bedo2991 » Fri May 04, 2018 10:32 am

Version 4.5.3 is out!
Fixed a small bug that made roads disappear after editing their alternative names.
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New: Street Vector Layer (SVL)
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Re: [Script] Street Vector Layer

Postby Glodenox » Wed Sep 26, 2018 3:08 pm

Informational message: Street Vector Layer refers to W.selectionManager.hasSelectedItems, which will be removed in a future version. I see that the script tries to use W.selectionManager.hasSelectedFeatures first, so this script won't run any issues at any time. But feel free to remove the reference to that method as it will trigger a deprecation log message.
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