[Script] WME Wide-Angle Lens

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WME Wide-Angle Lens

Postby crazycaveman » Thu Jan 19, 2017 3:47 pm

jm6087 wrote:How do I scan for an entire state?

You have to have a WKT (well known text) file that describes your state. If you have URMP tracker, you should be able to export the area from there (go to the URMPT areas and click the WKT link next to the area/state you want to export) and import it into WAL. If you don't use URMPT, it's pretty straightforward to create one using GIS software.
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Re: [Script] WME Wide-Angle Lens

Postby bummerdude69 » Wed Sep 21, 2016 11:45 pm

FYI Name and description don't match.
WME Wide-Angle Lens Places - Find segments that have missing or unverified speeds
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Re: [Script] WME Wide-Angle Lens

Postby Bill473 » Fri Dec 30, 2016 2:32 pm

One bug and one feature request:

1. If I try to use the <> on state name for a place search, I get "Invalid State Selection".

2. I'd like to be able to search for places with no state specified. No way that I can see to do that now. (= blank is treated as no selection)
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Re: [Script] WME Wide-Angle Lens

Postby Bill473 » Fri Dec 23, 2016 8:32 pm

johnsninja58 wrote:Looking maybe for a plugin to search for Map Comments (MC) with this script.
That would be an excellent addition to this very helpful script.

If it is possible, I suggest selections including "title contains" and "comment contains" with OR and AND as choices for those conditions. Also (of course) "point" or "area" only selections. I have no idea if comment history is easy to access but being able to search that for given text would be nice.

But if any of that is difficult, just being able to generate a list of MCs even with no selections would be helpful.

Again, thank you for this script. It has helped me manage my area more productively. :D
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Re: [Script] WME Wide-Angle Lens

Postby Bill473 » Sun Oct 09, 2016 4:37 am

Whenever I save a changed lock setting, I get the prompt for the name of the setting. I put in the name of the setting and I get a "new" entry in the drop-down list. (So right now I have 4 GLR entries.) The "all" seem to change so it doesn't hurt, but it would be good if there were only one entry in the list for any name.

( Removed: Also, is it possible to delete a setting? :oops: Now I see it.)
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Re: [Script] WME Wide-Angle Lens

Postby Bill473 » Sat Oct 01, 2016 4:50 am

vtpearce wrote:
I've just released a new version of the Locks plugin that adds this functionality.

VTPearce

Thanks for your continuing willingness to enhance this script.

When I look at the list of segments I can select, I see:
Street
Primary Street
Ramp
Unpaved
'32
Stairway

The setting of lock levels has similar labels, except the last 2 are switched.

I'm guessing what they should be and make good use of your enhancement.
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Re: [Script] WME Wide-Angle Lens

Postby Bill473 » Sun Sep 25, 2016 10:28 am

Excellent scripts.

Some US regions (GLR, MAR) have adopted a lock level standard of +1 for one-way Streets and PS. (E.g. PS is locked at 2 unless one-way, then locked at 3.)

An enhancement to account for that (a check-box for one-way +1 next to the lock-level specification?) would be appreciated.
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Re: [Script] WME Wide-Angle Lens

Postby BenEnmen » Thu Dec 15, 2016 3:57 am

I have tried to get WMEWAL to work for over a week. Not sure of the reason, but the console logs say," WMEWAL-Locks: Initializing %20line%202%20%3E%20eval:889:9
WMEWAL-Locks: Waze.location OK %20line%202%20%3E%20eval:906:13
WMEWAL-Locks: Waze.model.states OK %20line%202%20%3E%20eval:906:13
WMEWAL-Locks: OpenLayers OK %20line%202%20%3E%20eval:906:13
WMEWAL-Locks: WMEWAL NOT OK %20line%202%20%3E%20eval:901:21"
I have tried with all scripts and addons disabled, but no luck same console report. also WAL will try initializing over and over. I am using Tampermonkey on Waterfox.
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Re: [Script] WME Wide-Angle Lens

Postby BellHouse » Mon Sep 26, 2016 11:16 am

Thanks for this very promising script!

I do suggest to remove the "debugger" statement from the code, though. ;)
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