Will it or can it also ignore any other type of unnamed roads, particularly PR?JustinS83 wrote:Update released - version 0.7.7
Added option to ignore PLRs when using the closest segment's name & city.
Thanks!
Will it or can it also ignore any other type of unnamed roads, particularly PR?JustinS83 wrote:Update released - version 0.7.7
Added option to ignore PLRs when using the closest segment's name & city.
Ooooh, I didn't think to ask that one. Please, Justin?jm6087 wrote:Can you have it convert Beta PL to a Production PL for those of us using WME Beta?JustinS83 wrote:Pressing CTRL+C over the crosshair on a selected place will copy the PL for that Place, centered on screen, at the zoom level defined in settings.
You can blame me for that, sorry!sketch wrote:Oh Lordy, who made the place names so fat? Would you please make this optional? I can read regular text.
Do you mean the closest segment functionality in PIE? The actual Closest Segment script has been deprecated and replaced by this functionality within PIE, which was working fine for me this morning in WME Beta.jm6087 wrote:Closest segment seems to be broke in latest WME Beta
He pushed an update late late last night, but probably didn't have time for a forum post. The latest version (v2017.10.27.03) should have that fixed.SeveriorumPatrem wrote:Names are now appearing without having to poke the settings. If a change was made, thanks. If not, whatever was causing it seems to have been fixed, at least for now. Cheers.
I thought it was, but I tried it before suggesting that and it seems to work for me.JustinS83 wrote:Since it is broken for the foreseeable future, I don't think it would help with anything to do that.ldriveskier wrote:Might I suggest you put the info on the parking lot estimator in the OP or (probably better) just put a link to this post from the OP to make it easier to find?
Ah, I missed that. This forum is for scripts in production. There is a subforum under beta WME for script problems in beta.Alpha_VA wrote:Production does work, beta does not.
Re: [Script] WME Place Interface Enhancements