Came across this script literally hours after I'd painstakingly mapped out three new build estates - then went back and made a few adjustments when I found this.
Amazing tool!
Amazing tool!
I generaly only use Image Overlays for adding new build housing estates, so usually paste in a screenshot of the road layout from the developers website and map over that. I don't really "hard" attach the image to WME, so remove it after I've completed mapping, so the hidden Cancel button was foxing me!Glodenox wrote: ↑Sun Jan 28, 2024 2:49 pm Oh, I see what you mean now! I didn't understand this was during the creation of a new overlay. If I make my screen smaller, the cancel button begins to float within the panel and gets somewhat hidden. That's probably what you're experiencing as well. I'll see if I can do some styling changes to fix that.
Code: Select all
Script error: ReferenceError
columnNumber: 1
fileName: "resource://gre/modules/ExtensionContent.jsm"
lineNumber: 373
message: "OpenLayers is not defined"
stack: "userScript@user-script:http%3A//www.tomputtemans.com//WME%20Image%20Overlays:373:1\nscopeWrapper@user-script:http%3A//www.tomputtemans.com//WME%20Image%20Overlays:1177:9\n@user-script:http%3A//www.tomputtemans.com//WME%20Image%20Overlays:361:17\n"
__proto__: Object { stack: "", … } WME%20Image%20Overlays:1179:23
Re: [Script] WME Image Overlays (1.4.1)