[Script] WMEMagic

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WMEMagic

Postby argotmovil » Tue Aug 21, 2018 11:22 pm

Thank you!!!!
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Re: [Script] WMEMagic

Postby Be8el0ve » Mon Sep 10, 2018 7:50 pm

Ever since updating to version 1.0.126 a few days ago, Magic has stopped working for me in the United States. You now get a ton of errors in the console. Please fix! I love your script. Thanks!
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Re: [Script] WMEMagic

Postby Be8el0ve » Mon Sep 10, 2018 9:12 pm

RussPA wrote:
Be8el0ve wrote:Ever since updating to version 1.0.126 a few days ago, Magic has stopped working for me in the United States. You now get a ton of errors in the console. Please fix! I love your script. Thanks!

The post 3 posts above yours has the link to the solution until Magic is fixed by the author.


Russ, Magic was just updated to 1.0.128 and is working again. No more need for a work around. :)
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Re: [Script] WMEMagic

Postby dbcm » Sat Sep 01, 2018 7:26 pm

Version 1.0.20 (or higher) is in the wild.

Added two new HLs.
- aggressive turns (angles < 30º), more or less the same behavior that WME gives on MP (map problems).
- parking lots over each other
It's so Magic™ | WURM WURM ⭕️!!! | Y U N0 W0RK? ¯\_(ツ)_/¯
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Re: [Script] WMEMagic

Postby dbcm » Mon Sep 10, 2018 8:39 pm

Hu gang, version >= 127 is ready for the fight.

enjoy.
It's so Magic™ | WURM WURM ⭕️!!! | Y U N0 W0RK? ¯\_(ツ)_/¯
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Re: [Script] WMEMagic

Postby Glodenox » Tue Sep 04, 2018 9:55 am

Warning, this script no longer works in production due to W.location having been removed! You can find more information on what was changed and how to handle it in that topic.
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Re: [Script] WMEMagic

Postby Glodenox » Sat Sep 08, 2018 11:27 am

If a userscript would add that object back using the new way of getting that date, the broken scripts should work again. Ideally the scripts just get updated though.
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Re: [Script] WMEMagic

Postby Glodenox » Tue Sep 11, 2018 9:13 am

Because the script is minimized and slightly obfuscated, GreasyFork does not allow it. The URL should indeed point to https://waze.xpto.org/magic/ instead

FYI: auto-updates are not specific to GreasyFork, all that needs to be done to get updates automatically is add a @downloadURL metadata which refers to an HTTPS page where the script can be found. TamperMonkey will then periodically (daily, I think) check that page and install the new version if a higher version number can be found in the metadata. That already seems to be the case for this script, so I'm not sure why it isn't working (I'm seeing the same behaviour).
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Re: [Script] WMEMagic

Postby hariskar_ » Sat Sep 08, 2018 4:26 am

Thank you, how can we handle it? Is there a workaround to make it work till updated?
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Re: [Script] WMEMagic

Postby JGrasel » Tue Sep 11, 2018 10:22 am

Be8el0ve wrote:
RussPA wrote:
Be8el0ve wrote:Ever since updating to version 1.0.126 a few days ago, Magic has stopped working for me in the United States. You now get a ton of errors in the console. Please fix! I love your script. Thanks!

The post 3 posts above yours has the link to the solution until Magic is fixed by the author.


Russ, Magic was just updated to 1.0.128 and is working again. No more need for a work around. :)


Good morning, I upgraded to version 1.0.128 and it worked again, thank you
I was already missing this script
tks (brazil)
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