[Script] WMEMagic

Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WMEMagic

Postby dbcm » Fri Jun 15, 2018 1:25 pm

subs5 wrote:Can we get it so the Narrow road (US-English) or Alley (English) is a red You Must Fix This highlight?

USA has determined not to use this road type and for the new editor, they don't know so this would make it easier to find.

Suggestion was brought up in the SM Channel and received concurrence would be a good suggestion so posting it here.


To all states?
Is there any wiki page with that explanation so Magic can point the editor?
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Re: [Script] WMEMagic

Postby dbcm » Sat Jun 16, 2018 5:12 pm

subs5 wrote:
dbcm wrote:To all states?
Is there any wiki page with that explanation so Magic can point the editor?


Yes,

Here is the USA Road Types Wazeopedia page.

Banner on the top.


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Re: [Script] WMEMagic

Postby hbiede » Tue Jun 12, 2018 4:40 pm

Just stopping by to say thanks. This is likely my most used script in WME. Thanks!
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Re: [Script] WMEMagic

Postby jm6087 » Thu Jun 14, 2018 9:52 pm

rschalie wrote:Another thing, more content: A lot of notifications on missing names are referring to bits of water or lines of trees. All those bits of water (ponds, ditches) and trees simply don't have names, so would it be possible to relax this requirement a bit?


There are that many ponds, ditches and trees mapped in WME? That seems a bit overboard IMO.
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Re: [Script] WMEMagic

Postby paulomeireles71 » Mon Jun 11, 2018 11:57 pm

Thanks, crazycaveman! That worked like a charm!
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Re: [Script] WMEMagic

Postby rschalie » Thu Jun 14, 2018 12:36 pm

I think I still need some help. I've installed the script (see attached screen capture), but I don't see anything happening. Is there something extra I should do? The forum posts tells me how to install, but not how to use.

T.i.a.
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Re: [Script] WMEMagic

Postby rschalie » Thu Jun 14, 2018 2:02 pm

I'd love to, but I do not see how to get to the configuration. Probably obvious once you know it, but not self-explanatory!
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Re: [Script] WMEMagic

Postby rschalie » Thu Jun 14, 2018 2:11 pm

Thanks. But you'll have to agree that to the uninitiated that's not really obvious.
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Re: [Script] WMEMagic

Postby rschalie » Thu Jun 14, 2018 2:48 pm

Another thing, more content: A lot of notifications on missing names are referring to bits of water or lines of trees. All those bits of water (ponds, ditches) and trees simply don't have names, so would it be possible to relax this requirement a bit?
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Re: [Script] WMEMagic

Postby RussPA » Thu Jun 14, 2018 10:29 pm

When you click on the Magic tab, you'll see check boxes along the left side that you can enable/disable various items. If you have none checked, you can click the "All" on each colored header to check the boxes, then you should see something.
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