[Script] WMEMagic

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WMEMagic

Postby G_W1Z » Mon Jul 10, 2017 11:27 pm

Under the blue for 'You should check this' I now only have 2 options: unnamed segments and unneeded junctions. I used yesterday the simplified segments option but don't have it today. Love that feature. I have tried to uninstall and reinstall the script and still only have 2 options.
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Re: [Script] WMEMagic

Postby G_W1Z » Fri Jul 07, 2017 12:55 pm

This is an amazing script. Thanks so much for the work on this!
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Re: [Script] WMEMagic

Postby fuchserl » Sun Nov 26, 2017 4:17 pm

ancho85 wrote:I think when we create a segment, internally an negative id is given to that new segment. Only after a save a valid positive Id is assigned. Before saving and moving around in the map Magic shows that those new segments have no way IN or OUT, but that isn't really true. I'm not sure if that is a WME glitch that is affecting this amazing script. Can't WMEMagic ignore errors related to negative ids?


Yes, that's normal behaviour.
Also the WME displays all TRs as red before saving new segments, perhaps Magic relies on the same data.
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Re: [Script] WMEMagic

Postby fuchserl » Sun Jul 02, 2017 8:18 pm

Great script, thanks!

The script does not reflect the recent status of what segments should be connected with driveable segments. Nowadays all segments should be connected with roads:
pedestrian boardwalks
walking trails
railroads
stairs

The script tells me to disconnect these segments, which is wrong.

I suppose you know the reasons for this and why the risk of being routed over these segments does not exist any more, I think most of this is non public knowledge, so I cannot go into detail here (send me a PM if you have questions).
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Re: [Script] WMEMagic

Postby freesoft » Mon Jul 03, 2017 11:53 am

It's excellent dbcm, my congratulations, it looks very promising!

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Re: [Script] WMEMagic

Postby fjsawicki » Tue Jul 18, 2017 10:07 pm

Hello,

Great script. Extremely helpful and widely used in the Southeast Region.

I found a situation where there is a flag for too many nodes when there are only 3 nodes in the loop. If you look at the screenshot below, the loop A has only 3 nodes and yet the node at 2 is flagged.

https://www.screencast.com/t/47VcKKuu5

I'm wondering if it's getting confused by the loop defined at B.

Thoughts ?

Thanks,

Felix
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SER Discord Link |
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Re: [Script] WMEMagic

Postby EumirGarciaC2 » Tue Jul 25, 2017 4:23 pm

BruceQC wrote:The blue highlight for Unneeded Junction appears to be broken with the new version of WME released today in USA. Thanks for your efforts with Magic. It is a great tool!


Hello:
So the blue dot of "google street" does not work, the screen becomes white and it blocks until pressing "f5"
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Re: [Script] WMEMagic

Postby ehepner1977 » Sat Nov 11, 2017 9:17 pm

SeveriorumPatrem wrote:About to or three times a day, while editing, Chrome is opening a new tab to show that the update URL for WME Magic has changed, gives me the option to Update. Clicking update does nothing, and then the tab goes away after a few seconds. Anyone else?


Was happening to me, tried an uninstall/reinstall, but now it won't install at all. Simply hangs, or if I try the various workarounds, I get "can't parse this" errors from TM.
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Re: [Script] WMEMagic

Postby dspille » Sat Aug 19, 2017 2:36 pm

Update to .13 worked. I can confirm that Magic now works "slash-less".
Thanks,
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Re: [Script] WMEMagic

Postby dspille » Sat Aug 19, 2017 1:11 pm

Same here. Even after force updating, I'm still at 1.0.11.
Thanks,
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