[Script] WMEMagic

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WMEMagic

Postby SuperDave1426 » Sat Jul 22, 2017 3:35 pm

Can the "This place has no name" check get an exemption added for Parking Lot Places? The Wiki does provide allowances for unnamed Parking Lots, which happen from time to time. Place Harmonizer already has an exemption in it so that it doesn't flag an unnamed Parking Lot; it would be nice if Magic did as well. :-)
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Re: [Script] WMEMagic

Postby SuperDave1426 » Sat Aug 05, 2017 3:44 pm

kelemvor33 wrote:Ah, OK.

I guess my suggestion woudl be to also take segments that have the "None" box checked for the Name and/or the City and highlight those. Maybe the "R you bored" color or something. Most streets out there should have a name and many people just check the box because they don't feel like figuring out the name or city.

Where do you get "many people" from? Have you conducted some kind of extensive survey, or are you just making an assumption? ;)

Many private roads (including driveways that meet the criteria to be mapped) and parking lot roads legitimately don't have names. If you want roads of Street type and above that have the "none" box checked to show up, get Color Highlights, which has that function. Colors them yellowish, with nothing appearing in the left panel about it. Nice and subtle for roads with no name (and there are times I've run into roads which really don't appear to have any name - can't find them in Assessor's Office GIS maps, can't see a street sign in Street View), alerting you visibly to the status, without using up space on the left panel. It seems to me like Magic is there to help find things that are problems with items on the map. A road that's unnamed is a problem. A road which has "None" checked for street and/or city fields is not.
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Re: [Script] WMEMagic

Postby tcalvert317 » Sat Jul 01, 2017 9:30 pm

This looks great. Thank you so much for putting this together!!!!!
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Re: [Script] WMEMagic

Postby tcalvert317 » Mon Jul 03, 2017 3:05 am

While this does have a few things that need tweaking, IMO this is a very helpful tool.
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Re: [Script] WMEMagic

Postby tcalvert317 » Tue Jul 04, 2017 9:02 pm

Oui, monsieur! :lol:
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Re: [Script] WMEMagic

Postby tcalvert317 » Thu Jul 06, 2017 3:06 pm

It does the same thing for multiple issues, like junction issues that have other segment problems.
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Re: [Script] WMEMagic

Postby tcalvert317 » Sat Jul 08, 2017 11:01 am

I don't have the correct lock levels showing either.
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Re: [Script] WMEMagic

Postby tcalvert317 » Mon Jul 10, 2017 7:55 pm

I appreciate you working on that!!! :D
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Re: [Script] WMEMagic

Postby tcalvert317 » Thu Jul 20, 2017 3:54 pm

I have one suggestion. The highlights show when looking over an area at high soon, but as soon as you zero in on segments, the highlights disappear. Usually nothing I wrong with segments.

Let me emphasize that thus is only minor.

Thanks,

Ted
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Re: [Script] WMEMagic

Postby tcoupload » Thu Oct 19, 2017 4:58 pm

I know that others have provided ways to install this script, but here is my input :)

1) Download WME Magic from this link
2) Open the file in Notepad
3) Select and copy all text
4) Open Tampermonkey within the browser
5) Select the option to create a new script
6) Replace all text inside the editor by selecting all and pasting
7) Save the script

Hopefully this works for everybody


That is the better way at the moment 8-)
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