[Script] WMEMagic

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WMEMagic

Postby dbcm » Sun May 06, 2018 10:23 am

DMZamora wrote:Version 1.0.47.1513585480.e20c67d.Ω here, checked for updates and nothing found.

There's an error on the JS console:

2userscript.html?id=20577972-f10b-41b2-99b4-52aadc3308e0:19 Uncaught TypeError: Cannot read property 'forEach' of undefined
at eval (userscript.html?id=20577972-f10b-41b2-99b4-52aadc3308e0:19)
at Array.forEach (<anonymous>)
at MutationObserver.eval (userscript.html?id=20577972-f10b-41b2-99b4-52aadc3308e0:19)


You have a very very very old version. Please follow these instructions.
https://waze.xpto.org/magic/#install

Install version 97
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Re: [Script] WMEMagic

Postby dbcm » Sun May 06, 2018 8:31 pm

steveinark wrote:I did delete the old script version. Following the instructions carefully, I believe. After pressing INSTALL, Tampermonkey comes back with a text box stating:

Unable to parse this!

Any advice is welcomed. ;)


try the manual option, please
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Re: [Script] WMEMagic

Postby dbcm » Fri Jun 15, 2018 1:25 pm

subs5 wrote:Can we get it so the Narrow road (US-English) or Alley (English) is a red You Must Fix This highlight?

USA has determined not to use this road type and for the new editor, they don't know so this would make it easier to find.

Suggestion was brought up in the SM Channel and received concurrence would be a good suggestion so posting it here.


To all states?
Is there any wiki page with that explanation so Magic can point the editor?
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Re: [Script] WMEMagic

Postby dbcm » Sat Jun 16, 2018 5:12 pm

subs5 wrote:
dbcm wrote:To all states?
Is there any wiki page with that explanation so Magic can point the editor?


Yes,

Here is the USA Road Types Wazeopedia page.

Banner on the top.


Like this?
Screenshot 2018-06-16 at 18.10.48.jpg
(128.89 KiB) Downloaded 409 times
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Re: [Script] WMEMagic

Postby dbcm » Sat Jun 23, 2018 8:35 am

I agree with you, in Portugal it's the same. On the Magic side, since we want most of the landmarks named and want the plugin enabled, the best balance is to add a string as alternative name that Magic will accept as "yes, we want this landmark without a name" and not highlight it.

What do you think?
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Re: [Script] WMEMagic

Postby dbcm » Mon Jul 02, 2018 9:33 pm

skubko wrote:When there is a walking trail connected to some road, WME Magic classifies such road segment as "Simplifiable segment", what I believe is not correct... There are many examples around, but if you want, you can check this one.



Fixed. I'm avoiding Virtual Nodes for now.

Version 1.1.1 adds HL for alleys (only enabled in the states)
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Re: [Script] WMEMagic

Postby dbcm » Thu Aug 02, 2018 8:53 am

Hi guys, version 1.0.113 published.

Updated WME code...
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Re: [Script] WMEMagic

Postby dbcm » Tue Aug 14, 2018 8:43 pm

Hi gang, i've remove the changelog feature as WME has it's own!
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Re: [Script] WMEMagic

Postby dbcm » Wed Aug 15, 2018 5:02 pm

abc1357 wrote:
dbcm wrote:Hi guys, version 1.0.113 published.

Updated WME code...


Is it 1.0.113? Mine shows 1.0.118

Screen Shot 2018-08-14 at 17.32.18.jpg


Latest version is 1.0.119
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Re: [Script] WMEMagic

Postby dbcm » Wed Aug 15, 2018 5:03 pm

GeekDriverPeaceful wrote:Dbcm releases many versions and does not tell us change log for EVERY release of WMEMagic. Most likely implementation of very small code changes / tweaks


Mostly are country config syncs or bad deploys...

... or fixing Magic to work with the latest WME version :)
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