[Script] WMEMagic

Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WMEMagic

Postby dbcm » Sat Sep 01, 2018 7:26 pm

Version 1.0.20 (or higher) is in the wild.

Added two new HLs.
- aggressive turns (angles < 30º), more or less the same behavior that WME gives on MP (map problems).
- parking lots over each other
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Re: [Script] WMEMagic

Postby dbcm » Mon Sep 10, 2018 8:39 pm

Hu gang, version >= 127 is ready for the fight.

enjoy.
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Re: [Script] WMEMagic

Postby dbcm » Thu Nov 01, 2018 5:45 pm

Hi gang, there's a new version in the loose.

Besides some bugfixes, i've added support for emojis control.

Emojis are a visual candy that in some situations are very important.
In Portugal we use them in several scenarios, for example, give highlight for parking lots with reduced mobility or parking lots with electrical charges. But this comes with a price, if the area of a landmark is higher than 150, that landmark is burned in the map and if it contains an unsupported character (specially emojis), you'll get ▯▯

This is a work in progress, i'll add characters that'll not burn correctly in the map.

waze_02-720x628.jpg
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Re: [Script] WMEMagic

Postby dbcm » Sat Nov 17, 2018 9:32 am

n4dog wrote:Would love if there was a way to show when PLA's are stacked on top of each other.


this?
Screen Shot 2018-11-17 at 09.31.31.png
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Re: [Script] WMEMagic

Postby dbcm » Sat Nov 24, 2018 8:07 pm

Hi gang, i've added two new warnings.

Street name is too long : Long street names break the UI, forcing the balloon to be out of the segment
Wrong road type in Gas Station : You should use parking lot road type in Gas Stations
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Re: [Script] WMEMagic

Postby dbcm » Wed Nov 28, 2018 9:45 am

Hi gang, version 144 is in the wild.

Minor fixes to handle newest WME
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Re: [Script] WMEMagic

Postby dbcm » Sun Dec 02, 2018 7:30 pm

Another version in the wild.

1st attempt to don't block the UI and small fixes
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Re: [Script] WMEMagic

Postby dbcm » Tue Dec 04, 2018 7:09 pm

Hi!

What’s the magic version?

Can you share a PL where you are having problems?
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Re: [Script] WMEMagic

Postby dbcm » Tue Dec 04, 2018 10:10 pm

AILe85 wrote:Magic 1.0.145.p.041220181710
Chrome Version 71.0.3578.80 (Build officiel) (64 bits)

PL : in French editor or the same in standard editor ;)
Screenshot.png


I can't replicate. If you reload, do the problem persist?
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Re: [Script] WMEMagic

Postby dbcm » Wed Dec 05, 2018 8:49 pm

:( can't replicate.

Please send me any console errors you are receiving
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