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Re: [Script] WMEMagic

PostPosted: Sat Jul 01, 2017 11:20 pm
by dspille
CopyCatGuy wrote:What does it mean on a duplicate Google place about Joining a PLA with an Area Place? I have a school and a parking lot both labeled with the Google link. Should I not have the google link on the parking lot, or should I combine the lot with the school and overlap the area places?


If I am understanding your question, you generally should not have the same Google place linked to both the area place (school) and the PLA. If the Google link is for the school, it should only be on the place for the school, not the PLA. In most cases, there will not be a Google link for PLAs, unless there is already a parking lot already set up in Google that could be linked.

I'm not sure what they mean by joining the places. Perhaps someone can explain what is meant by that.

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Re: [Script] WMEMagic

PostPosted: Sat Jul 01, 2017 11:23 pm
by carloslaso
Jefresongil wrote:What to consider as a place address? City name or street name? If it's the name of the street, this one did not show. Does being linked to google camouflaged?

A place with no address is when you receive a Place Update and the user did not include info:
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[ img ]

If the place is outside a city and the street has no name, it should be like this:
[ img ]

Is that (Orange) check you are talking about?

Re: [Script] WMEMagic

PostPosted: Sat Jul 01, 2017 11:41 pm
by CopyCatGuy
It seems to really be confused on railroads, too.

Magic TODO:
segment 502249679
Non-Drivable 2 Drivable
Time 2 time Waze routing server breakes and sends Wazer to a non-driving semgnts. You should never connect driving and non-driving segments

Re: [Script] WMEMagic

PostPosted: Sat Jul 01, 2017 11:58 pm
by phoenixhawke
Looks to have potential, and love that it's not locked to a single code editor that could disappear for whatever reason.

One thing I'd like to see is some fine tuning on what is flagged. For instance, for SLs in my area we haven't yet gotten around to populating SLs on local streets and I'm not terribly concerned about them. I'm a little more concerned about PS, and am very concerned about mH+ not having SL. It would be nice to be able to narrow down what is highlighted. This is just an example, similar fine tuning could be useful for other options

Re: [Script] WMEMagic

PostPosted: Sat Jul 01, 2017 11:58 pm
by phoenixhawke
Looks to have potential, and love that it's not locked to a single code editor that could disappear for whatever reason.

One thing I'd like to see is some fine tuning on what is flagged. For instance, for SLs in my area we haven't yet gotten around to populating SLs on local streets and I'm not terribly concerned about them. I'm a little more concerned about PS, and am very concerned about mH+ not having SL. It would be nice to be able to narrow down what is highlighted. This is just an example, similar fine tuning could be useful for other options

Re: [Script] WMEMagic

PostPosted: Sun Jul 02, 2017 12:18 am
by dspille
Not sure if this is operator error or not, but I'm seeing roundabouts of all road types flagged as "Segment not protected", even when locked to their appropriate level. I'm even seeing local street roundabouts flagged.

Thanks again for an amazing script!

Re: [Script] WMEMagic

PostPosted: Sun Jul 02, 2017 12:33 am
by jm6087
dspille wrote:Not sure if this is operator error or not, but I'm seeing roundabouts of all road types flagged as "Segment not protected", even when locked to their appropriate level. I'm even seeing local street roundabouts flagged.

Thanks again for an amazing script!


I am seeing this as well, not sure if it is a localization issue or a bug.

Re: [Script] WMEMagic

PostPosted: Sun Jul 02, 2017 3:36 am
by carloslaso
jm6087 wrote:
dspille wrote:Not sure if this is operator error or not, but I'm seeing roundabouts of all road types flagged as "Segment not protected", even when locked to their appropriate level. I'm even seeing local street roundabouts flagged.

Thanks again for an amazing script!


I am seeing this as well, not sure if it is a localization issue or a bug.

This is where you should tell your RC/SMs to contact dbcm to fine tune what is/isn't flagged by the script, I disabled some of those checks in my country. Many of the rules on this script need to be localized and linked to Wazeopedia.

Re: [Script] WMEMagic

PostPosted: Sun Jul 02, 2017 3:55 am
by turbomkt
Will the tool tip on save get more refined detail? Or maybe we can get an option to turn off the tool tip?

Re: [Script] WMEMagic

PostPosted: Sun Jul 02, 2017 4:34 am
by LennyNRPD
Excellent work! Thank you for putting so much work into this and creating a great script!