[Script] WMEMagic

Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Moderators: Unholy, bextein, JustinS83, Glodenox

Forum rules
Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WMEMagic

Postby dbcm » Sun Jul 02, 2017 3:48 pm

CopyCatGuy wrote:What does it mean on a duplicate Google place about Joining a PLA with an Area Place? I have a school and a parking lot both labeled with the Google link. Should I not have the google link on the parking lot, or should I combine the lot with the school and overlap the area places?


Google place should be only attached to the real place.

PLA will soon™ have a way to connect to the real place.

Just my two cents.
It's so Magic™ | Y U N0 W0RK? ¯\_(ツ)_/¯
dbcm
Coordinators
Coordinators
 
Posts: 559
Joined: Mon Feb 08, 2010 12:25 pm
Location: Berlengas, Portugal
Has thanked: 182 times
Been thanked: 581 times

Re: [Script] WMEMagic

Postby dbcm » Sun Jul 02, 2017 3:52 pm

phoenixhawke wrote:Looks to have potential, and love that it's not locked to a single code editor that could disappear for whatever reason.

One thing I'd like to see is some fine tuning on what is flagged. For instance, for SLs in my area we haven't yet gotten around to populating SLs on local streets and I'm not terribly concerned about them. I'm a little more concerned about PS, and am very concerned about mH+ not having SL. It would be nice to be able to narrow down what is highlighted. This is just an example, similar fine tuning could be useful for other options


Hi!

Join the slack group and talk with me. Magic can be configured by country needs.
https://profundos.org/waze/magic/#contrib
It's so Magic™ | Y U N0 W0RK? ¯\_(ツ)_/¯
dbcm
Coordinators
Coordinators
 
Posts: 559
Joined: Mon Feb 08, 2010 12:25 pm
Location: Berlengas, Portugal
Has thanked: 182 times
Been thanked: 581 times

Re: [Script] WMEMagic

Postby dbcm » Sun Jul 02, 2017 3:56 pm

dspille wrote:Not sure if this is operator error or not, but I'm seeing roundabouts of all road types flagged as "Segment not protected", even when locked to their appropriate level. I'm even seeing local street roundabouts flagged.

Thanks again for an amazing script!


Look and the defaults here:
https://docs.google.com/spreadsheets/d/ ... =235457564

The default for roundabouts, for all countries is 3. (why 3? because it's what we in Portugal use)
This values can be updated by country.

Join magic slack group so we can create a sheet for your country.
https://profundos.org/waze/magic/#contrib
It's so Magic™ | Y U N0 W0RK? ¯\_(ツ)_/¯
dbcm
Coordinators
Coordinators
 
Posts: 559
Joined: Mon Feb 08, 2010 12:25 pm
Location: Berlengas, Portugal
Has thanked: 182 times
Been thanked: 581 times

Re: [Script] WMEMagic

Postby dbcm » Sun Jul 02, 2017 4:02 pm

turbomkt wrote:Will the tool tip on save get more refined detail? Or maybe we can get an option to turn off the tool tip?


Yes, changelog is a bit technical at the moment.

Didn't had time to think about it. Maybe someone with time and UX skills could help :)

Adding to TODO list.

Thanks
It's so Magic™ | Y U N0 W0RK? ¯\_(ツ)_/¯
dbcm
Coordinators
Coordinators
 
Posts: 559
Joined: Mon Feb 08, 2010 12:25 pm
Location: Berlengas, Portugal
Has thanked: 182 times
Been thanked: 581 times

Re: [Script] WMEMagic

Postby dbcm » Sun Jul 02, 2017 4:03 pm

ttninja55 wrote:☞ Simplifiable Segments : ⁉️
You should remove as much nodes you can so it's easy for the app to show the route


should be you should remove as many nodes as you can.


Thank you! Will be updated on next version.
It's so Magic™ | Y U N0 W0RK? ¯\_(ツ)_/¯
dbcm
Coordinators
Coordinators
 
Posts: 559
Joined: Mon Feb 08, 2010 12:25 pm
Location: Berlengas, Portugal
Has thanked: 182 times
Been thanked: 581 times

Re: [Script] WMEMagic

Postby AeRoBianCo » Sun Jul 02, 2017 7:26 pm

I have a doubt
¿What does mean?
· Normalize venues
· Normalize roads
· Non Drivable 2 Drivable

And ¿how it works?
· Fix UI glitches
[Moderado por el Staff]
AeRoBianCo
 
Posts: 1619
Joined: Wed Oct 29, 2014 2:04 am
Location: Puebla, (México)
Has thanked: 1617 times
Been thanked: 662 times

Re: [Script] WMEMagic

Postby jm6087 » Sun Jul 02, 2017 7:37 pm

dbcm wrote:
juliansean wrote:Just to clarify localizations aren't included yet for US states and regions? Something we have to work around but at least there's some place to start!


Magic is by default in english, if find something misspelled or wrong, please let us know.

About other languages, please read this part:
https://profundos.org/waze/magic/#contrib

We are, as we write, translating to spanish, french and german.

Thanks for your feedback.


The question here may be more for Xander, but Juliansean is actually referring to the fact that there are various regional differences in the US (mainly lock levels). Will there be something that will highlight incorrect lock levels by state/region in the US?
jm6087
US Waze Champs
US Waze Champs
 
Posts: 3160
Joined: Wed Jun 17, 2015 10:05 pm
Location: Texas
Has thanked: 529 times
Been thanked: 1279 times

Re: [Script] WMEMagic

Postby RichardPyne » Sun Jul 02, 2017 7:59 pm

Is there any plan to do a wide area (zoom 0) scan and report? For me, that is my most missed feature from Validator.
RichardPyne
Area Manager
Area Manager
 
Posts: 247
Joined: Sat Mar 12, 2016 6:05 pm
Location: Provo, Utah, USA
Has thanked: 269 times
Been thanked: 102 times

Re: [Script] WMEMagic

Postby fuchserl » Sun Jul 02, 2017 8:18 pm

Great script, thanks!

The script does not reflect the recent status of what segments should be connected with driveable segments. Nowadays all segments should be connected with roads:
pedestrian boardwalks
walking trails
railroads
stairs

The script tells me to disconnect these segments, which is wrong.

I suppose you know the reasons for this and why the risk of being routed over these segments does not exist any more, I think most of this is non public knowledge, so I cannot go into detail here (send me a PM if you have questions).
Wolfgang

Localiser (DE), Beta-WME, Android App Beta Leader, GC, LC, AM, CM (AT, BF, CD, CF, CG, CM, DJ, ER, ET, GH, GN, GQ, KE, SD, SO, SS, TD, UG)
[ img ]
fuchserl
Waze Global Champs
Waze Global Champs
 
Posts: 901
Joined: Sat Oct 12, 2013 4:04 pm
Location: Salzburg, Austria
Has thanked: 275 times
Been thanked: 525 times

Re: [Script] WMEMagic

Postby GeekDriverPeaceful » Sun Jul 02, 2017 8:21 pm

I'd very much like to see the return of area scan with list of PLs. When panning the map, I think it would be great if problems with JNs were highlighted more clearly so that I can notice them immediately. I am enjoying this script! Thank you!
GeekDriverPeaceful
Beta tester
Beta tester
 
Posts: 700
Joined: Mon May 30, 2016 4:28 pm
Location: USA
Has thanked: 789 times
Been thanked: 237 times

PreviousNext

Return to Addons, Extensions, and Scripts

Who is online

Users browsing this forum: Google [Bot], Google Feedfetcher, juliansean