[Script] WMEMagic

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Discussion for the unofficial, community-developed addons, extensions and scripts built for the Waze Map Editor.

DO NOT START a new thread unless it is about a new idea. Keep discussion of existing tools within the main thread for that tool.

The official index of these tools is the Community Plugins, Extensions and Tools wiki page.

Re: [Script] WMEMagic

Postby brujofav » Wed May 02, 2018 5:25 pm

SkyviewGuru wrote:
brujofav wrote:Please someone can show me the download link, because I can not find it among so many post. :lol:

As with all scripts, please see the first post of the thread...


Ok Tnk SkyviewGuru I gonig look
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Re: [Script] WMEMagic

Postby brujofav » Tue May 07, 2019 11:48 am

gsansone wrote:
In Venezuela it does not work neither, I have several days like this, waiting for them to solve the problem.


I am supporting the information provided by the partner, we already have a good time without the Script working.

At least in Venezuela.-
:roll: :?:
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Re: [Script] WMEMagic

Postby BtBalways » Tue May 05, 2020 2:57 pm

This is often caused by an road addition being completed by a double click immediately over a single clicked 'final' geometry node.
If you select one or other end node and move it, the underlying node will often be revealed, i.e the segment will not move. You can then delete the offending extra and reconnect the moved point, then resave the correction.

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Re: [Script] WMEMagic

Postby bures » Fri Jul 07, 2017 7:58 am

dbcm wrote:Magic is by default in english, if find something misspelled or wrong, please let us know.

About other languages, please read this part:
https://profundos.org/waze/magic/#contrib

We are, as we write, translating to spanish, french and german.

Thanks for your feedback.

I would like to ask for set up for Czech republic in the "country based config". We started debate in our local champ group about the WMEMagic configuration. Thanks.
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Re: [Script] WMEMagic

Postby bures » Tue Jul 11, 2017 6:44 am

There is my wish list: ;)

  • Same endpoints drivable segments - two drivable segments share the same two endpoints.
  • Node A/B: Unneeded - adjacent segments at node A/B are identical.
  • Reverse connection
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Re: [Script] WMEMagic

Postby bures » Tue Jul 11, 2017 1:03 pm

bures wrote:There is my wish list: ;)
  • Same endpoints drivable segments - two drivable segments share the same two endpoints.
  • Node A/B: Unneeded - adjacent segments at node A/B are identical.
  • Reverse connection


G_W1Z wrote:Reverse connections are viewable through the Toolbox script. Your first two on the list were there with validator.

WMEMagic should replace dead Validator. It is the reason why I missed the functions and why I used the strings from Validator. ;)

JustinS83 wrote:For the first and third Toolbox already highlights those. Why duplicate the functionality?

I'm not sure I understand the 2nd item

Why duplicate? Because of newbies. We try recommend them only few scripts to the beggining.

Junction of two iddentical segments is uselles. It is good to delete this pseudojunction.
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Re: [Script] WMEMagic

Postby bures » Tue Jul 11, 2017 1:38 pm

jm6087 wrote:
bures wrote:
bures wrote:Why duplicate? Because of newbies. We try recommend them only few scripts to the beggining.


The first script most editors are/were introduced to would be Magic (Validator) and Toolbox, so I agree that there is no need to duplicate the Toolbox setting for these.


Use one script is often better than use two. ;) We try quickly make the newbie startup process.

You can find another script with same particular functions as in WMEMagic. It is not reason not to have one handy magic-script.

(Toolbox is not working in Chrome now.)
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Re: [Script] WMEMagic

Postby bures » Tue Jul 11, 2017 2:23 pm

sketch wrote:
bures wrote:There is my wish list: ;)

  • Node A/B: Unneeded - adjacent segments at node A/B are identical.

Sounds like "unneeded junction" under "you should check this"


When the dreams come true! :D You are right.
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Re: [Script] WMEMagic

Postby bwawsc » Sun Jul 02, 2017 11:48 pm

I don't think SL is required for private or PLR or off road.

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Re: [Script] WMEMagic

Postby bwawsc » Sat Jul 08, 2017 5:26 am

I just lost all my settings. Is this a side effect of version updates?

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